Puchan – God and Clerics for D&D 5e

Puchan (Intermediate God)

Puchan is the god who guides, watching over travelers, ushering the dead to Varna’s realm, leading men to wealth or away from trouble, and showing herdsmen where to find good pastures for their cattle. He also brings all things into proper relationship with one another, blessing marriages, protecting men from those would exploit them, and determining what shall be food and who shall be the one to eat it. As the protector of travelers, he often comes into conflict with Kali, whose priests prey on travelers in order to perform their bloody
rites. In his true form, Puchan appears to be a normal man, often carrying a golden lance.

Roleplaying Tips

Puchan is a beneficent god who tries to help mortals by setting them into the proper relationships with their environment. He is espec:ially disturbed by Kali and her worshipers, whom he considers twisted manifestations of the cosmic order. In areas plagued by Kali’s sects, Puchan’s avatar is often found begging for passage with a group of travelers that seems likely to be attacked by the thughee.

STATISTICS

  • Alignment. Neutral Good.
  • Worshippers Alignment. Neutral Good.
  • Spheres of Influence. Relationships, Journeys.
  • Holy Symbol. Golden lance.

Clerics of Puchan

Puchan’s priests are often called upon to perform marriages, since it is known that Puchan himself will watch over marriages performed by his clergy. They are also asked to perform funeral rites, and are consulted before herdsmen move their cows. One of the most important duties of Puchan’s priests, however, remains highly secret: they are often the ones who organize resistance against unjust nobles and rajas.

Alignment Restriction. Neutral Good.

Weapons Allowed. Bow, Club, Lance.

Armors Allowed. Any armor.

Divine Domains. Forge, Knowledge, Life, Trickery, Twilight, War.

GRANTED POWERS

  • Level 5. Find the Path.
  • Level 10. Raise Dead.