Oghma – God and Clerics for D&D 5e

Oghma (Intermediate God)

Oghma, whose epithet, Grianainech, means “of the sun-like countenance,” is the god of eloquence and language. His speeches and words carry great weight with his listeners, and he is often depicted as having gold chains between his tongue and the ears of his listeners.

Celts have great respect for the powers of persuasive speech that Oghma personifies. He has the power to communicate his ideas accurately and quickly, swaying any number who hear him to his cause. Oghma invented the beautiful Oghma script which can be easily carved into stone or wood, especially at places devoted to his worship. Oghma is also known to be a champion, both as a warrior
and as a patron of ideas.

Roleplaying Tips

Oghma enjoys visiting and speaking to his flock in the form of his avatar. He strengthens their collective resolve to worship him, and teaches his priests the arts of his lettering and persuasiveness.

Oghma seeks justice and will occasionally go out of his way to see that it is done. He will champion small causes at times, even those that affect but one village with only a few worshippers, if an injustice is brought to his attention.

STATISTICS

  • Alignment. Neutral Good.
  • Worshippers Alignment. Lawful Good, Neutral Good, Chaotic Good.
  • Spheres of Influence. Speech, Writings.
  • Holy Symbol. Celtic chalice.

Clerics of Oghma

Priests of Oghma are expected to hold their congregations in line with the persuasive powers of their order. Oghma does not tolerate losing worshippers to other gods in the pantheon, and deals out strict punishment to those priests who let their flocks wander.

Alignment Restriction. Lawful Good, Neutral Good, Chaotic Good.

Weapons Allowed. Club, Bow.

Armors Allowed. No armors.

Divine Domains. Forge, Knowledge, Life, Nature, Peace, Trickery, Twilight, War.

GRANTED POWERS

  • Level 1. +2 bonus to charisma.
  • Level 3. Charm Person (spell, duration 1 hour per level).
  • Level 8. Mass Suggestion (spell).