Oghma, Celtic Avatar
Medium Humanoid; Bard 12; Fighter 10; Proficiency bonus +8
Armor Class 18
Hit Points 130
Speed 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 17 (+3) | 18 (+4) | 18 (+4) | 17 (+3) |
Charming Voice. Oghma’s avatar can charm anyone who can hear him. Victims must roll a DC 17 wisdom saving throw or be charmed, and Oghma’s avatar may continue to speak every round until silenced, subdued, or killed.
Spells. His spells can come from any school of magic.
ACTIONS
- Club. Melee Weapon Attack: +10 to hit; one target. Hit: 6 (1d6 +3).
- Long Bow. Ranged Weapon Attack: +10 to hit; one target. Hit: 7 (1d8 +3).
DESCRIPTION
Oghma’s avatar is an old man, his grey hair is all but gone and he has dark, wrinkled skin. He carries a bow and club, and wears a lion’s skin.