O Wata Tsu Mi – God and Clerics for D&D 5e

O Wata Tsu Mi (Intermediate God)

Also called Shio-Zuchi (“old man of the tides”), O-Wata-Tsu-Mi is the greatest of the many gods of the sea. He was created when Izanagi washed in the sea after returning from the Land of Darkness. He is
the ruler of the fishes and all living things in the sea, and the controller of the tides.

He has the power to command any creature that swims in the sea (including men while they are in the water), and to move the waters of the ocean at will. In his true form, he is a tremendous serpentine dragon green in color, but he is equally comfortable in the form of an old man with gills. O-Wata-Tsu-Mi lives in a great palace at the bottom of the sea.

Roleplaying Tips

Generally, O-Wata-Tsu-Mi is a benevolent deily. He moves the tides in an extremely regular fashion so that men may predict their action and avoid being stranded, flooded, or drowned.

When someone comes to his palace, he is known to be a gracious host. Omens from O-Wata-Tsu-Mi are generally carried by his messenger, a sea monster named Wani. but they may also take the form of violent or unusual tides.

STATISTICS

  • Alignment. Neutral Good.
  • Worshippers Alignment. Any non-evil alignment.
  • Spheres of Influence. Ocean, Creatures, Tides.
  • Holy Symbol. Fish.

Clerics of O Wata Tsu Mi

Priests of O-Wata-Tsu-Mi are generally found in fishing villages, where they assist the local fishermen in the rites that placate O-Wata-Tsu-Mi in return for catching his fish. They must always be excellent swimmers, and are expected to know the schedule of the tides by heart.

Alignment Restriction. Any good alignment.

Weapons Allowed. Harpoon, Trident.

Armors Allowed. Any non-metal armor.

Divine Domains. Knowledge, Life, Nature, Tempest.

GRANTED POWERS

  • Level 10. Breath underwater.
  • Level 15. Summon and control any one sea creature (10 HD).