Lao Tzu – God and Clerics for D&D 5e

Lao Tzu (Lesser God)

Lao Tzu is the legendary philosopher who compiled the Tao-te-Ching, the basis of Taoist thought. After finishing this wonderful book, Lao Tzu was deified. He mounted a green ox and rode away into the sunset. Lao Tzu is now venerated as the founder of Taoism. He is worshiped by mystical philosophers hoping for assistance in achieving true enlightenment.

Roleplaying Tips

Lao Tzu is in charge of intuitive knowledge and mystical enlightenment, which he grants sparingly. Lao Tzu is fond of visiting his temples and orders in avatar form. Here, he tests his worshippers’ knowledge by drawing them into heated philosophical debates.

Omens from Lao Tzu generally assume the form of some natural catastrophe or good fortune, such as an insect plague or a stretch of warm weather in the middle of winter.

STATISTICS

  • Alignment. Lawful Neutral.
  • Worshippers Alignment. Lawful Good, Lawful Neutral, Lawful Evil.
  • Spheres of Influence. Mystic insight, Nature.
  • Holy Symbol. Yin Yang circle.

Clerics of Lao Tzu

Priests dedicated to Lao Tzu or Taoism must preside over a wide range of ceremonies. Their most important duty, however, is achieving their own enlightenment-a process which requires untold hours of meditation. Once per year, each priest makes a roll to determine whether or not he has achieved enlightenment. He stands a 1 % chance of success for each year he has been a priest (double the chance of success for priests with a Wisdom of 18 or greater).

Priests making a successful roll automatically rise three levels (to minimum Experience Points needed), have their Wisdom increased to 18 or by 1 point if their have already have a score of 18 or better).

Further, they receive the ability to Commune with Lao Tzu once
per week and Control Weather once per day.

Alignment Restriction. Lawful Neutral, Neutral, Neutral Good, Neutral Evil, Chaotic Neutral.

Weapons Allowed. Staff, Blowgun, Bow, Spear, Harpoon, Sickle, Sling.

Armors Allowed. Any armor (level 1 to 10), No armor (level 11 or more).

Divine Domains. Knowledge, Life, Nature, Tempest.

GRANTED POWERS

  • Level 1. Endure Elements (spell, fire and cold only, always active)

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