Kung Fu Tzu – God and Clerics for D&D 5e

Kung Fu Tzu (Lesser God)

Kung Fu-tzu, known as Confucius to westerners, is the Great Teacher. He is one of the great philosophers who advised the rival lords during the turbulent period of “The Hundred Schools.”

Kung Fu-tzu tried to teach his fellow Chinese (especially rulers) to respect the wisdom of the past, to behave courteously and unselfishly, to be loyal to their family, friends, and countrymen, and to strive to do that which is right. By doing these things, he believed, life would become much more rewarding and serene for all men.

Because of Kung Fu Tzu’s great deeds, Yen-Wang-Yeh sent the sage to eat the peaches of immortality when he presented himself at the
First Law Court of the Afterworld.

Roleplaying Tips

Kung Fu Tzu is concerned primarily with proper government and social relations, especially as fixed by the traditions of the esteemed past.

When he notices a good-intentioned but inept or bungling ruler, he often sends his avatar down to act as the man’s advisor.

If he notices a corrupt ruler or high-level bureaucrat, his avatar will be sent to expose the man.

Omens from K’ung Fu-tzu usually include unexpected discord at
court, peasant rebellions, and the breakdown of normal social relationships.

STATISTICS

  • Alignment. Lawful Good.
  • Worshippers Alignment. Lawful Good, Neutral Good, Chaotic Good.
  • Spheres of Influence. Social behaviour, Veneration of the past, Traditions.
  • Holy Symbol. Scroll and writing brush.

Clerics of Kung Fu Tzu

Followers of Kung Fu Tzu honor the spirit of the Great Teacher through ceremonies performed in his temple, spreading his teachings, and by the careful observation of venerated traditions.

Alignment Restriction. Lawful Good, Neutral Good, Chaotic Good.

Weapons Allowed. Staff, Club.

Armors Allowed. Any armor.

Divine Domains. Peace, Life, Trickery, Twilight.

GRANTED POWERS

  • Level 1. Know Alignment (spell).
  • Level 10. Charm Person (spell, disadvantage on saving throw).
  • Level 15. Detect Lie (spell, no saving throw).