Medium aberrations (slaad), chaotic neutral
Armor Class 16 (natural armor)
Hit Points 136 (16d8 + 48)
Speed 40 ft., fly 80 ft.
Proficiency Bonus +4
Proficiency Bonus +7 (5th Edition Advanced Mode)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 14 (+2x) | 16 (+3) | 18 (+4) | 20 (+5) | 10 (+0) |
Saving Throws Str +10, Dex +6, Con +7, Int +8, Wis +9, Cha +4
Skills Arcana +8, Insight +9, Perception +9
Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks.
Immunities fire
Condition Immunities
Senses darkvision 60 ft., passive Perception 19
Languages Slaad, telepathy 120 ft.
Challenge 12 (8,400)
Magic Resistance. Kerzit has advantage on saving throws against spells and other magical effects.
Metal Manipulation. Kerzit can create and manipulate metal objects with his mind. He can use a bonus action to create a metal object that is no larger than a cube that is no more than one foot on each side. He can also use a bonus action to move or reshape the metal object within his reach. The metal object lasts until it is destroyed or until Kerzit dismisses it as an action.
ACTIONS
- Multiattack. Kerzit makes three attacks: one with his bite and two with his claws.
- Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 10 (2d6 + 3) necrotic damage.
- Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 10 (2d6 + 3) necrotic damage.
- Metal Manipulation (recharge 4-6). Kerzit can create and manipulate metal objects with his mind. He can use a bonus action to create a metal object that is no larger than a cube that is no more than one foot on each side. He can also use a bonus action to move or reshape the metal object within his reach. The metal object lasts until it is destroyed or until Kerzit dismisses it as an action.
REACTIONS
- When Kerzit is hit by an attack with a metal weapon that deals damage, he can use his reaction to force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker takes an extra 13 (3d6 + 3) necrotic damage and is poisoned until the end of its next turn.
5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.
It is the lack of something that move and motivate characters, not the abundance of it
DESCRIPTION
Kerzit is a gray slaad lord that represents the paradox and irony of chaos. He has a cold and rational personality, and he follows a strict code of conduct. He can create and manipulate metal, and he can also expose flaws in logic or systems. He is one of the most powerful slaad lords in Limbo, and he commands respect and fear from his fellow slaadi.
COMBAT
Kerzit is a formidable opponent in combat, as he can use his metal powers to create weapons, armor, traps, and constructs. He can also use his intelligence and cunning to devise strategies and tactics that exploit his enemies’ weaknesses. He is not afraid to challenge anyone who dares to oppose him, whether it is another slaad lord, a god, or a mortal. He prefers to fight with his metal creations rather than his claws or teeth, as he considers them more elegant and efficient.
HABITAT / SOCIETY
Kerzit’s habitat is usually a barren wasteland or a ruined city, where he can find metal scraps and other materials to work with. He likes to create intricate machines and devices that serve his purposes or amuse him. He also likes to collect rare or valuable metals that he can use for his own benefit or trade with others. Kerzit’s society consists of other slaad lords who share his interests or goals, or who are useful allies or enemies. He does not care much for the common slaadi, whom he considers inferior and chaotic. He rarely interacts with them unless they pose a threat or an opportunity for him.
ECOLOGY
Kerzit’s ecology is based on his mastery of metal and chaos. He can manipulate metal at will, shaping it into various forms and functions. He can also sense the presence of metal in the environment, as well as any flaws or inconsistencies in logic or systems that could be exploited for chaos. He uses his metal powers to create weapons, armor, traps, constructs, and other devices that help him survive and thrive in Limbo. He also uses his metal powers to challenge anyone who opposes him or threatens his interests. Kerzit’s ecology is constantly evolving as he learns new things and improves his skills.