IRON GOLEM – 5e stats

Large construct (golem), unaligned

Armor Class 20 (Natural Armor)
Hit Points 210 (20d10+100)
Speed 30 ft.

Proficiency Bonus +5
Proficiency Bonus +8 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
24 (+7)9 (-1)20 (+5)3 (-4)11 (+0)1 (-5)

Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 16 (15,000 XP)

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s weapon attacks are magical.

ACTIONS

  • Multiattack. The golem makes two melee attacks.
  • Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: (3d8 + 7) bludgeoning damage.
  • Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: (3d10 + 7) slashing damage.
  • Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

An iron golem is a massive, towering giant wrought of iron and shaped to resemble an armored warrior. It can be fashioned in any stylized manner, just like the stone golems, although it almost always is built displaying armor of some sort. Its features are much smoother in contrast to the stone golem. It stands about 12 feet tall and weighs about 5,000 pounds. Its body is covered with intricate runes and symbols that give it life and power. Its eyes glow with a fiery light, and its mouth can emit a cloud of poisonous gas. An iron golem is a formidable construct that obeys the commands of its creator or master. It can understand the languages of its creator, but cannot speak or think for itself. It is immune to most forms of damage and magic, and can even absorb fire to heal itself. An iron golem is a loyal and relentless guardian that will stop at nothing to protect its assigned location or valuable item. Iron golems are sometimes found with a short sword (relative to their size) in one hand. On extremely rare occasions this sword will be magical.

COMBAT

An iron golem is a fearsome opponent in combat, capable of delivering powerful blows with its fists or sword. It can also use its poison breath to incapacitate or kill multiple enemies at once. An iron golem is immune to fire, poison, psychic, and nonmagical physical damage, and has resistance to most spells and magical effects. It can only be harmed by adamantine weapons or certain types of magic, such as acid or lightning. An iron golem can also sense the presence of invisible or hidden creatures within 120 feet of it, making it difficult to surprise or ambush. An iron golem does not tire or feel pain, and will fight until it is destroyed or ordered to stop. The iron golem conforms to the strategies listed for the stone golem except as described here. It has a strength of 24 for the purposes of lifting, throwing or breaking objects. Magical electrical attacks will slow it for 1d3 rounds, and magical fire attacks actually repair it. Iron golems are subject to the damage inflicted by a rust monster.

HABITAT / SOCIETY

An iron golem is not a natural creature, but a product of artifice and magic. It is created by a skilled craftsman who follows the instructions in a rare and expensive manual of iron golems . The process requires 120 days of uninterrupted work, 100,000 gp worth of supplies, and a large amount of iron. The creator can imbue the golem with basic commands and intelligence, as well as a language that it can understand. The creator can also designate a master for the golem, who can control it telepathically or verbally. An iron golem does not have a personality or emotions, but it may develop some quirks or habits over time. An iron golem does not need food, water, air, or sleep, but it may require occasional maintenance or repairs.

ECOLOGY

An iron golem has no natural role in the ecosystem, as it is an artificial being. It does not interact with other creatures unless ordered to do so by its creator or master. It does not reproduce or age, but it may deteriorate over time due to wear and tear. An iron golem may be used for various purposes, such as guarding a treasure vault, defending a fortress, serving as a bodyguard, or enforcing the law. An iron golem may also be encountered in ancient ruins or dungeons, where it still follows the commands of its long-dead creator. An iron golem is a valuable and rare item that may attract the attention of adventurers, collectors, thieves, or enemies.