INTERMEDIATE GODS

ALL GODS

Immortality. All gods are immortal. The only way for a god to die is to be destroyed by a god of higher statue in magicalor physical combat. Otherwise, any god that suffers an attack that should dest roy it simply disperses, then reassembles later (roll percentile dice to determine number of days).

So, for example, a god which is seemingly torn apart by a powerful artifact would simply be dispersed, only to reassemble later.

Teleport. All gods possess the innate ability to instantly teleport to any point on the same plane. They can do this at will and without any chance of error.

Initiative. When dealing with mortals, all gods automatically receive the initiative. Of course, they can choose to simply wait and see what the mortals opt to do, but they may always act first if they desire.

Comprehend Languages. All gods understand and can speak any language. It is assumed that this includes written and spoken languages as well as other, more unusual, forms of communication like the light and color based dialect of the will o’wisp.

Magic Use. All gods may use any spell of any level. This includes the spells of priests or wizards and does not requires the use of spell books, prayers, or material, verbal and somatic components. In short, invoking such powers requires the slightest act of will on the part of these incredible beings.

…INTERMEDIATE GODS

Intermediate gods wield a great deal of power, but are by no means as powerful as greater gods. One important difference is that they lack the vast creative powers of greater gods, and are generally not the creators of their pantheons (although they may be the fathers or mothers of other gods). Their powers include:

Shapeshifting. Intermediate gods can change into any object, animate or inanimate. The limitations on their powers prevent the object from being bigger than the largest natural or enchanted item of its size already in existence. Thus, an intermediate god could assume the shape of a huge bull elephant, but not one which is larger than the largest ones found in nature.

Magic Resistance. Intermediate gods are resistant to spells and spellcasting abilities.

  • 95% resistant to mortal magic
  • 70% resistant to magic wielded by gods of lesser ranks
  • 50% resistant to magic of gods of same rank
  • 25% resistant to magic of gods of higher rank

Saving Throws. Intermediate gods fail their saving throw on natural rolls of 1.

Planar Travel. Intermediate gods can travel between planes at will with the exception of the Prime Material Plane. No physical or material barrier can hinder such transit and they have no chance of error.

Sensing Ability. Intermediate gods always know what is happening within 100 miles of their current position. In addition, they can extend their senses and learn what is happening within 100 miles of any worshiper of any god in their pantheon, or any holy object of any god in their pantheon.

Creation. While they cannot create objects out of nothing, intermediate gods can summon or create a duplicate of any object they hold, providing suitable materials are available on the same plane. This is a tiring process, however, and they must rest one turn for every 100 pounds of the object’s weight.

Life and Death. Intermediate gods, while unable to directly cause the death of a living creature, can arrange accidents that can will kill any mortal being anywhere. They can raise any previously living being from the dead at will, regardless of the time that has passed since that being died or the current location or condition of the body.

Communication. Intermediate gods can speak directly and secretly to any being across any void or through any physical barrier. In this regard, their powers are the equal of the greater gods.

Multi-tasks. Intermediate gods can perform up to 100 tasks at once without suffering any penalties of any sort. Obviously, there may be physical limitations imposed on this based on the current physical form of Ihe deity.

Avatars. Intermediate gods can use up to five avatars at a time, moving them between planes at will. If one is destroyed, the deity requires one week to make another.

Granted Abilities. Intermediate gods can grant any power that does not exceed their own powers, or spell of any level to priests. They use this power to give spells to their priests.

American Indians

Earth Spirit

Fire Spirit

Moon Spirit

Morning Star Spirit

Sun Spirit

Thunder Spirit

Wind Spirit

Aztecs

Centeotl

Chalchihuitlicue

Huitzilopochtli

Metzli

Mictlantecuhtli

Quetzalcoatl

Tezcatlipoca

Tlaloc

Tlazolteotl

Xochipilli

Xochiquetzal

Celtics

Arawn

Belenus

Brigantia

Diancecht

Goibhniu

Lugh

Manannan mac Lir

Math Mathonwy

Morrigan

Oghma

Chinese

Chih Nii

Chung Kuel

Fu Hsing

Kuan-ti

Kuan Yin

Lei Kung

Liu

Lu Hsing

Shou Hsing

Sung Chiang

Yen-Wang-Yeh

Egyptians

Geb

Isis

Nephythys

Nuth

Osiris

Shu

Set

Tefnut

Greeks

Aphrodite

Apollo

Ares

Artemis

Athena

Demeter

Dionysus

Hades

Hecate

Hephaestus

Hermes

Poseidon

Indians

Agni

Brihaspati

Indra

Kali

Mitra

Puchan

Rudra

Savitri

Siva

Soma

Surya

Yama

Ushas

Varuna

Japanese

Amaterasu

Ama-Tsu-Mara

Amatsu Mikaboshi

Hachiman

Ho Masubi

Inari

Kura Okami

Nai No Kami

O-Kuni-Nushi

O Wata Tsu Mi

Raiden

Shina-Tsu-Hiko

Susanoo

Tsuki Yomi

Norse

Aegir

Baldur

Bragi

Forseti

Frey

Freya

Frigga

Heimdall

Hel

Idun

Loki

Sif

Thor

Tyr