Inari – Japanese Avatar for D&D 5e

Inari, Japanese Avatar

Medium Humanoid; Druid 14; Rogue 10; Proficiency bonus +9

Armor Class 18
Hit Points 168
Speed 75 ft.

STRDEXCONINTWISCHA
19 (+4)19 (+4)18 (+4)19 (+4)18 (+4)18 (+4)

Trap Detection. Inari’s avatar cannot be fooled by any trap, and is never taken by surprise.

Spells. He can draw upon the animal, elemental, healing, plant, and weather spheres for his spells.

ACTIONS

  • Multiattack. Inari’savatar makes three attacks, one with his bite and two with his claws.
  • Bite. Melee Weapon Attack: +15 to hit; one target. Hit: 10 (1d8 +6). Anyone bitten by Inari’s avatar must roll a DC 23 constitution saving throw or suffer a broken bone where bitten. The limb then becomes useless for moving or carrying until healed.
  • Claws. Melee Weapon Attack: +15 to hit; one target. Hit: 8 (1d4 +6).

DESCRIPTION

Inari’savatar usually takes the form of a fox. though he has also been known to appear as a old man. On which case he fights with a quarterstaff +5, one attack per round).

Even when in fox form, the avatar has the normal abilities of a druid and thief, including the ability to cast spells.

God & Clergy (go to page)