Horus – God and Clerics for D&D 5e

Horus (Lesser God)

The son of Isis and Osiris, Horus was conceived following his father’s death at the hand of Set. Afraid that he would also be slain by Set, Isis saw to it that her son was raised in secrecy by a family in the swamps of the Nile Delta.

Horus took his place among the gods when he reached adulthood and challenged Set. Horus brought all his might to bear and bauled his uncle to a standstill. In the end, the goddess Neith was called upon to settle their dispute. After consideration, she ruled in Horus’ favor (although Set was compensated to an extent).

In his true form, Horus appears as a hawk headed warrior of great physical power.

Roleplaying Tips

Horus is a fierce and proud god. He is called upon by those who seek to avenge great wrongs or uphold the honor of their families. If any of his followers begins a quest to avenge the death of a family member, there is a 5% chance that he will send his avatar to aid them.

STATISTICS

  • Alignment. Chaotic Good.
  • Worshippers Alignment. Any good alignment.
  • Spheres of Influence. Sun, Revenge, War, Sky.
  • Holy Symbol. Hawk’s head.

Paladins of Horus

Priests of Horus are, like the god’s avatar himself, paladins, but they are only of chaotic good alignment.

Alignment Restriction. Chaotic Good.

Weapons Allowed. Any weapon.

Armors Allowed. Any armor.

Divine Domains. Grave, Life, Light, Peace, Twilight, War.

GRANTED POWERS

  • None.