Hermes – God of Trade and Thievery, and messenger of the Gods – D&D 5e

Hermes, Greek Avatar

Medium Humanoid; Rogue 15; Bard 12; Proficiency bonus +9

Armor Class 25
Hit Points 180
Speed 180 ft. (flying)

STRDEXCONINTWISCHA
18 (+4)20 (+5)18 (+4)18 (+4)18 (+4)18 (+4)

Seducing Voice. If Hermes’ avatar has a chance to speak before a combat, anyone wishing to attack him must roll a DC 19 wisdom saving throw. Failure indicates the fast-talking avatar has talked them out of attacking him (treat this as a charm spell).

Spells. He can call upon any school of magic for his spells.

ACTIONS

  • Rod. Melee Weapon Attack: +13 to hit; one target. Hit: 6 (1d6 +3).

DESCRIPTION

Hermes’ avatar appears as a handsome youth carrying a white rod that he uses as a weapon.

God & Clergy (go to page)