Hermes, Greek Avatar
Medium Humanoid; Rogue 15; Bard 12; Proficiency bonus +9
Armor Class 25
Hit Points 180
Speed 180 ft. (flying)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 18 (+4) | 18 (+4) | 18 (+4) | 18 (+4) |
Seducing Voice. If Hermes’ avatar has a chance to speak before a combat, anyone wishing to attack him must roll a DC 19 wisdom saving throw. Failure indicates the fast-talking avatar has talked them out of attacking him (treat this as a charm spell).
Spells. He can call upon any school of magic for his spells.
ACTIONS
- Rod. Melee Weapon Attack: +13 to hit; one target. Hit: 6 (1d6 +3).
DESCRIPTION
Hermes’ avatar appears as a handsome youth carrying a white rod that he uses as a weapon.