HALF-OGRE – 5e stats

Large giant (ogre), any chaotic alignment

Armor Class 12 (hide armor)
Hit Points 30 (4d10 + 8)
Speed 30 ft.

Proficiency Bonus +2
Proficiency Bonus +3 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
17 (+3)10 (+0)14 (+2)7 (-2)9 (-1)10 (+0)

Saving Throws Str +5, Con +4
Skills Athletics +5
Senses darkvision 60 ft., passive Perception 9
Languages Common, Giant
Challenge 1 (200 XP)

ACTIONS

  • Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands.
  • Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

A half-ogre is a hybrid creature that results from the union of an ogre and a human, or sometimes another humanoid such as a hobgoblin, a bugbear, or an orc. A half-ogre is also known as an ogrillon when the non-ogre parent is an orc. A half-ogre inherits some traits from both of its parents, but it is not a perfect blend of the two.

A half-ogre stands between seven and eight feet tall, and weighs between 315 and 425 pounds. Its skin tone ranges from pale yellow to dull brown, or even gray or black. Its thick skin is often covered in warts, and it has dark hair. Its teeth and nails are orange, and its blood is black. A half-ogre has a large head with a sloping forehead, small eyes, a wide nose, and a protruding lower jaw. Its ears are pointed and its eyes are dark.

A half-ogre is not very intelligent, and it lacks self-control. It enjoys the simple pleasures of life, such as eating, drinking, and partying. It is often chaotic in alignment, and it may worship Vaprak, the god of ogres. A half-ogre speaks Common and Giant.

COMBAT

A half-ogre is a formidable opponent in combat, thanks to its great strength and size. It prefers to use weapons that match its brute force, such as battleaxes, greatswords, or javelins. It may also use a chain as a weapon, swinging it in a wide circle to knock down foes, or smashing it with great force. A half-ogre may also resort to using its fists or anything else it can find as a weapon, such as small trees or beams.

A half-ogre is not very agile or cunning, and it relies on its toughness to survive. It may wear hide armor or other crude protection. It has darkvision, which allows it to see in the dark. A half-ogre is not afraid of fighting alone, but it may also join forces with other ogres or humanoids.

HABITAT / SOCIETY

A half-ogre has no society of its own. If it lives with ogres, it is the quick-thinking members of the tribe, ever on their toes to prove themselves worthy. If a half-ogre is reared in a human community, he learns to live with suspicion and fear, and often turns to a military or solitary occupation.

Occasionally, half-ogres join with half-orcs, orogs, ogrillons, and other humanoids. These communities are small (5-200 residents) and usually isolated, but can appear in virtually any terrain. Half-ogres fill a middle niche — more powerful than half-orcs or orogs, but smarter than ogrillons, trolls, and other humanoids. As a whole, these communities are chaotic evil, with neutral tendencies stemming from the level of cooperation necessary in a “half-caste” situation. They prefer others of their own kind, and are tolerant of orcs and ogres. Enough of them have human blood that they regard humans with neutrality.

Indeed, chaotic evil humans often find their most enthusiastic followers in such a hybrid tribe. They also tolerate monstrous humanoids such as trolls and giants, but all other races are treated with undisguised hostility.

Hybrid settlements raid civilized territories for prisoners and loot. A settlement may be found holding prisoners. It is also likely for treasure to be found in a hybrid camp. Half-ogres are usually cheated out of most of their rightful treasure shares by the more cunning orogs and half-orcs.

ECOLOGY

A half-ogre is a carnivorous creature that needs a lot of food to sustain its large body. It may hunt animals or scavenge corpses for meat. It may also raid farms or villages for livestock or people. A half-ogre is not very picky about what it eats, and it may consume rotten or spoiled food without ill effects.

A half-ogre has a lifespan similar to that of a human, but it ages faster due to its harsh lifestyle. A half-ogre reaches adulthood around the age of 15, and rarely lives past 60. A half-ogre can reproduce with other half-ogres or with humans or other humanoids. The offspring of a half-ogre may vary in appearance and abilities depending on the mix of genes.

Sages have expressed much concern over the years, wondering why ogres can interbreed with humans but not with elves or halflings. When the actual answer was discovered, the sages’ concerns proved unfounded. The explanation had nothing to do with any supposed common origin of humans and ogres, but rather in a unusual characteristic that ogres share with orcs: rapidly adaptive biology. Just as orcs and ogres can adapt quickly to any terrain, from forests to the highest mountains, their genetic construction allows them breed with any humanoid race.

This ability to breed easily is frequently passed on to their progeny. Half-ogres can also breed successfully with most other humanoid races. If this process continues for many generations, the result is a horrible hybrid known as a mongrelman. Many mongrelmen have strong strains of orc and ogre in their bloodlines, which may account for their chaotic evil attitudes.

The half-ogre shares the ogre’s place in the ecosystem: that of a plague upon demihumans and humans, lusting for treasure and making neither crafts nor good labor. The beginnings of half-ogre poetry have been around for many years, but it is exceptionally ugly and disturbing.