GREEN ABISHAI – 5e stats

Medium fiend (devil), lawful evil

Armor Class 18 (natural armor)
Hit Points 187 (25d8 + 75)
Speed 30 ft., fly 40 ft.

Proficiency Bonus +5
Proficiency Bonus +11 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
12 (+1)17 (+3)16 (+3)17 (+3)12 (+1)19 (+4)

Saving Throws Int +8, Cha +9
Skills Deception +9, Insight +6, Perception +6, Persuasion +9
Damage Resistances cold ; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 15 (13000 XP)

Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.

Innate Spellcasting. The abishai’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai’s weapon attacks are magical.

Regeneration (suggested). The green abishai regenerates 1 hit point per round unless damaged by holy water.

ACTIONS

  • Multiattack. The abishai makes two attacks, one with its claws and one with its longsword, or it casts one spell from its Innate Spellcasting trait and makes one claw attack.
  • Multiattack (suggested). The green abishai makes three attacks: one with its scimitar, one with its bite and one with its poisonous tail.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit : 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
  • Poisonous Tail (suggested)Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) piercing damage. The target must succeed on a DC 16 Constitution saving throw or become poisoned. The poisoned target is unconscious and must repeat the saving throw at the end of each of its turns, taking 1d10 poison damage on a failed save. The poison ends when the target succeeds on three saving throws or dies.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

Green abishai are fiendish creatures that serve the dragon goddess Tiamat in the Nine Hells. They resemble draconic humanoids, with scaled green skin, large wings on their back and a long tail. Their eyes are yellow and their teeth are sharp. They are the most charismatic of the abishai, able to subtly misdirect and manipulate even the shrewd and suspicious whether with skill or sorcery. They have keen senses that allow them to find useful secrets and other pieces of important information.

COMBAT

Green abishai are cunning and deceptive fighters, preferring to use their spells and poison to weaken their enemies before engaging in melee combat. They have access to a variety of mind-manipulating spells such as mass suggestion and detect thoughts. They also have a strength-sapping poison in their tail stingers and claws that can paralyze their victims. They can summon a small group of lemures or attempt to call upon green or black abishai to aid them. They are proficient with longswords, as well as special polearms called guisarme-voulges. They are resistant to cold and nonmagical weapons, and immune to fire and poison.

HABITAT / SOCIETY

Green abishai are the representatives of Tiamat, whether within the Nine Hells or outside of it. They are both the diplomats and envoys of her infernal armies. They often act as liaisons between Tiamat and other powerful entities, such as archdevils, demon lords, or mortal rulers. They are adept at negotiating, persuading, and deceiving others to further Tiamat’s interests. They are loyal to their goddess, but also ambitious and greedy for power and wealth. They sometimes compete or cooperate with other abishai of different colors, depending on the situation.

ECOLOGY

Green abishai are carnivorous creatures that feed on the flesh of their enemies or other infernal beings. They do not need to sleep, but they enjoy resting in luxurious lairs decorated with treasures and trophies. They can speak Draconic, Infernal, Common, and telepathy. They are created by Tiamat from the souls of evil dragons or dragon cultists that pledge themselves to her. They can also reproduce by mating with other abishai or dragons. They do not age, but they can be killed by powerful foes or by Tiamat herself if they fail her.