Great Spirit, American Indian Avatar
Huge animal; Ranger 14; Druid 18; Proficiency bonus +11
Armor Class 22
Hit Points 216
Speed 100 ft. (flying, swimming)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 18 (+4) | 15 (+2) | 18 (+4) | 16 (+3) |
Bear Hug. The avatar retains the bear’s ability to hug its victims for 2d4 +7 additional damage on a to hit roll of 18 or better with its claws.
Spells. Even though the avatar has the form of a bear, it can cast spells as an 18th level Druid and all spells in the All, Animal, Elemental, Plant, and Weather spheres are available to it.
ACTIONS
- Multiattack. The Great Spirit makes three attacks; two claws attacks and one bite.
- Claws. Melee Weapon Attack: +18 to hit; reach 10 ft.; one target. Hit: 12 (1d8+7); Bear Hug.
- Bite. Melee Weapon Attack: +18 to hit; reach 10ft,; one target. Hit: 13 (1d12+7).
DESCRIPTION
Most often, the Great Spirit’s avatar appears in the form of a white luminous bear, although it can assume the shape of any animal in nature. The avatar always receives the benefit of any special abilities of the animal whose shape it assumes.