FLYING SWORD – 5e stats

Small construct (animated object), neutral

Armor Class 17 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., fly 50 ft. (hover)

Proficiency Bonus +2
Proficiency Bonus +3 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
12 (+1)15 (+2)11 (+0)1 (-5)5 (-3)1 (-5)

Saving Throws Dex +4
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages –
Challenge 1/4 (50 XP)

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance. While the sword remains motionless and isn’t flying, it is indistinguishable from a normal sword.

ACTIONS

  • Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

A Flying Sword is a magically animated weapon that resembles a normal sword, but can fly and fight on its own. It is usually created by a spellcaster who wants to protect their home or lair from intruders. A Flying Sword has no intelligence or personality, and obeys the commands of its creator. It can sense its surroundings with blindsight, but is blind beyond a certain radius. It is immune to many conditions and types of damage, but is vulnerable to antimagic effects.

COMBAT

A Flying Sword attacks by slashing with its blade, using its high speed and agility to evade enemies. It can hover in place or move in any direction. It does not need to breathe, eat, or sleep, and can fight indefinitely until destroyed or deactivated. A Flying Sword is loyal to its creator, and will attack anyone who threatens or harms them. It can also be programmed to attack specific targets or follow certain rules.

HABITAT / SOCIETY

A Flying Sword does not have a natural habitat or society, as it is an artificial construct. It usually stays near its creator’s location, guarding it from intruders. It does not interact with other creatures, unless ordered to do so by its creator. A Flying Sword does not have any goals or desires of its own, and does not seek to improve itself or learn new skills.

ECOLOGY

A Flying Sword does not have any impact on the ecology of its environment, as it does not consume any resources or produce any waste. It does not reproduce or create more of its kind, unless its creator decides to make more. A Flying Sword can be destroyed by physical damage or magic, but does not leave behind any remains or loot. A Flying Sword can be salvaged by a skilled craftsman or mage, who can use its parts or magic for other purposes.