Fire Spirit, American Indian Avatar
Medium Humanoid; Ranger 12; Druid 12; Proficiency bonus +8
Armor Class 24
Hit Points 156
Speed 75 ft. (flying)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 18 (+4) | 17 (+3) | 17 (+3) | 19 (+4) | 12 (+1) |
Flaming Sheath. The avatar’s flaming sheath inflicts 1d10 damage per round to all within ten yards.
Spells. Fire Spirit casts spells as a 12th level Druid, with access to all spells of 6th level or less in the appropriate spheres and can cast any fire-based spell, no matter what the level or sphere.
ACTIONS
- Multiattack. Fire’s avatar can make two melee attacks, choosing among the weapons he yields.
- Large Club. Melee Weapon Attack: +16 to hit; one target. Hit: 13 (1d10 +8).
- Lance of Fire. Melee Weapon Attack: +16 to hit; one target. Hit: 17 (2d8 +8).
- Long Bow. The bow fires Arrow of Flames at will as a level 12 spellcaster.
- Small Buckler +3. Always worn on the left arm.
If a mortal touches any of these weapons, he suffers 1d10 points of fire damage per round – even if magically protected from fire.
DESCRIPTION
Fire’s avatar appears in the form of a dark-skinned human, sometimes with a hawk’s head, Occasionall y, he appears as a human-shaped flame.