Fire Spirit – American Indian Avatar for D&D 5e

Fire Spirit, American Indian Avatar

Medium Humanoid; Ranger 12; Druid 12; Proficiency bonus +8

Armor Class 24
Hit Points 156
Speed 75 ft. (flying)

STRDEXCONINTWISCHA
20 (+5)18 (+4)17 (+3)17 (+3)19 (+4)12 (+1)

Flaming Sheath. The avatar’s flaming sheath inflicts 1d10 damage per round to all within ten yards.

Spells. Fire Spirit casts spells as a 12th level Druid, with access to all spells of 6th level or less in the appropriate spheres and can cast any fire-based spell, no matter what the level or sphere.

ACTIONS

  • Multiattack. Fire’s avatar can make two melee attacks, choosing among the weapons he yields.
  • Large Club. Melee Weapon Attack: +16 to hit; one target. Hit: 13 (1d10 +8).
  • Lance of Fire. Melee Weapon Attack: +16 to hit; one target. Hit: 17 (2d8 +8).
  • Long Bow. The bow fires Arrow of Flames at will as a level 12 spellcaster.
  • Small Buckler +3. Always worn on the left arm.

If a mortal touches any of these weapons, he suffers 1d10 points of fire damage per round – even if magically protected from fire.

DESCRIPTION

Fire’s avatar appears in the form of a dark-skinned human, sometimes with a hawk’s head, Occasionall y, he appears as a human-shaped flame.

God & Clergy (go to page)