CORPSE FLOWER – 5e stats

Large plant, chaotic evil

Armor Class 12
Hit Points 127 (15d10 + 45)
Speed 20 ft., climb 20 ft

Proficiency Bonus +3
Proficiency Bonus +6 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
14 (+2)14 (+2)16 (+3)7 (-2)15 (+2)3 (-4)

Saving Throws (suggested) Con +6
Condition Immunities blinded, deafened
Senses blindsight 120 ft. (blind beyond this radius), passive perception 12
Languages —
Challenge 8 (3,900 XP)

Corpses. When first encountered, a corpse flower contains the corpses of 1d6 + 3 humanoids. A corpse flower can hold the remains of up to nine dead humanoids. These remains have total cover against attacks and other effects outside the corpse flower. If the corpse flower dies, the corpses within it can be pulled free. While it has at least one humanoid corpse in its body, the corpse flower can use a bonus action to do one of the following:

• The corpse flower digests one humanoid corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the digested body remains. Any equipment on the corpse is expelled from the corpse flower in its space.
• The corpse flower animates one dead humanoid in its body, turning it into a zombie. The zombie appears in an unoccupied space within 5 feet of the corpse flower and acts immediately after it in the initiative order. The zombie acts as an ally of the corpse flower but isn’t under its control, and the flower’s stench clings to it (see the Stench of Death trait).

Spider Climb. The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Stench of Death. Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a construct or undead. On a failed save, the creature is incapacitated until the end of the turn. Creatures that are immune to poison damage or the poisoned condition automatically succeed on this saving throw. On a successful save, the creature is immune to the stench of all corpse flowers for 24 hours.

ACTIONS

  • Multiattack. The corpse flower makes three tentacle attacks.
  • TentacleMelee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) poison damage .
  • Harvest the Dead. The corpse flower grabs one unsecured dead humanoid within 10 feet of it and stuffs the corpse into itself, along with any equipment the corpse is wearing or carry·ing. The remains can be used with the Corpses trait.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

A corpse flower is a large, walking plant filled with decomposing humanoid bodies and saturated with necromantic energy. The corpse flower exudes a stench of decay that can overwhelm the senses of nearby creatures, causing them to become nauseated. The corpse flower can sprout atop the grave of an evil necromancer or the remains of powerful undead, and serves as a defense mechanism for its master or its lair.

Here is a list of possible traits/feats/abilities a corpse flower may possess due to its connection with necromantic energy, necromancer spellcaster or a powerful undead:

  • Necrotic Resistance: The corpse flower has resistance to necrotic damage, as it is saturated with necromantic energy.
  • Death Touch: The corpse flower can make a melee spell attack that deals necrotic damage and reduces the target’s hit point maximum by an amount equal to the damage taken.
  • Life Drain: The corpse flower can make a bite attack that drains blood from the target, healing itself for half the damage dealt and causing the target to suffer one level of exhaustion.
  • Rotting Fist: The corpse flower can make a slam attack that causes disease, forcing the target to make a Constitution saving throw or become poisoned until the disease is cured.
  • Paralyzing Touch: The corpse flower can make a touch attack that paralyzes the target, forcing the target to make a Constitution saving throw or be paralyzed for 1 minute.
  • Necromantic Affinity: The corpse flower has a +2 bonus on saving throws made to resist spells and effects that utilize negative energy, cause negative levels, or cause ability damage, ability drain, or ability penalties.
  • Animate Dead: The corpse flower can cast animate dead as a spell-like ability, creating zombies or skeletons from corpses within range.
  • Command Undead: The corpse flower can cast command undead as a spell-like ability, taking control of an undead creature within range that fails a Charisma saving throw.

COMBAT

A corpse flower is a formidable opponent that can use its tentacles to lash out at its enemies, dealing bludgeoning and poison damage. The corpse flower can also swallow or expel corpses from its body, using them to heal itself or to create zombies that act as its allies. The zombies carry the stench of the corpse flower, making them more dangerous and repulsive.

A corpse flower is immune to being blinded or deafened, as it relies on its blindsight to perceive its surroundings. It can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. A corpse flower is vulnerable to fire, which can quickly destroy its dry and rotten flesh.

HABITAT / SOCIETY

A corpse flower is usually found in dark and twisted places, such as graveyards, dungeons, or swamps, where it can feed on carrion and corpses. A corpse flower has no culture or society of its own, and only lives to serve its master or protect its lair. A corpse flower has no sense of morality or compassion, and will kill any living creature that crosses its path. A corpse flower does not reproduce sexually, but rather by budding from another corpse flower or from a source of necromantic energy.

A corpse flower can communicate with other corpse flowers and undead through a limited form of telepathy. It can also speak a broken version of Common, through its connection to the evil spirit that animates it. A corpse flower has no interest in treasure or material goods, and will only fight to fulfill its purpose or obey its commands.

ECOLOGY

A corpse flower is a parasitic plant that feeds on the life force of other living beings. It can drain the blood, sap, or energy from its victims, leaving them dry and withered. A corpse flower can also absorb nutrients from the soil or from other plants, but it prefers fresh meat. A corpse flower does not have any natural predators, as most animals avoid its territory. A corpse flower can also affect the environment around it, making it more barren and desolate.

A corpse flower is a threat to any natural ecosystem, as it disrupts the balance of life and death. It can also pose a danger to any civilization that encroaches on its domain, as it will attack any intruders with ferocity. A corpse flower can be considered an enemy of nature, as it serves an unnatural and evil force. A corpse flower can be opposed by druids, rangers, or other guardians of nature, who seek to restore harmony and beauty to the world.