Huge dragon (metallic dragon), chaotic good
Armor Class 18 (Natural Armor)
Hit Points 184 (16d12+80)
Speed 40 ft., climb 40 ft., fly 80 ft.
Proficiency Bonus +5
Proficiency Bonus +7 (5th Edition Advanced Mode)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
23 (+6) | 12 (+1) | 21 (+5) | 18 (+4) | 15 (+2) | 17 (+3) |
Saving Throws Dex +6, Con +10, Wis +7, Cha +8
Skills Deception +8, Perception +12, Stealth +6
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages common, draconic
Challenge 14 (11,500 XP)
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
ACTIONS
- Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Multiattack (suggested). The dragon can use its Frightful Presence. It then makes four attacks.
- Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: (2d10 + 6) piercing damage.
- Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: (2d6 + 6) slashing damage.
- Kick (suggested). Melee Weapon Attack: +11 to hit, reach 10 ft., one target behind the dragon. Hit: 12 (2d6 + 6) slashing damage. The target must succeed on a DC 19 Dexterity saving throw or be kicked back 10 feet. If the target is kicked back, it must succeed on a DC 19 Constitution saving throw or fall prone.
- Plummet (suggested). Melee Weapon Attack: +11 to hit, reach 5 ft., one or more targets on the ground. Hit: 16 (2d10 + 6) bludgeoning damage. The dragon can use this attack only if it is flying or jumping and descends at least 30 feet straight toward the target. The dragon can target a number of creatures equal to its proficiency bonus (+5) that are in a 15-foot radius of where it lands. The dragon makes a separate attack roll for each target. The target must succeed on a DC 18 Constitution saving throw or be pinned under the dragon, taking 19 (2d10 + 6) bludgeoning damage at the start of each of the dragon’s turns until the dragon moves or the target escapes. The target can use its action to make a DC 18 Strength check, ending the effect on itself on a success. The dragon can’t use its breath weapon or wing attack on the same turn as this attack.
- Snatch (suggested). When the dragon flies at least 20 feet straight toward a creature that is two or more size categories smaller than itself and then hits it with a claw attack on the same turn, the dragon can use its bonus action to try to snatch the creature. The target must succeed on a DC 19 Dexterity saving throw or be grappled (escape DC 19) by the dragon and lifted into the air. While grappled in this way, the target is restrained and has disadvantage on Strength checks and Strength saving throws. The dragon can only snatch one creature at a time. At the start of each of the dragon’s turns, it can choose to squeeze the snatched creature, dealing 13 (2d6 + 6) slashing damage to it. Alternatively, the dragon can make an attack roll against the snatched creature to transfer it to its mouth. On a hit, the creature is no longer grappled by the claw, but by the bite. On a miss, the creature falls and takes falling damage as normal.
- Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. In addition, the target must succeed on a DC 19 Constitution saving throw or be stunned until the end of the dragon’s next turn. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn.
- Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
LEGENDARY ACTIONS
Adult Copper Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adult Copper Dragon regains spent legendary actions at the start of their turn.
- Detect. The dragon makes a Wisdom (Perception) check.
- Tail Attack. The dragon makes an additional attack.
- Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.
It is the lack of something that move and motivate characters, not the abundance of it
DESCRIPTION
The adult copper dragon is a huge dragon with a chaotic good alignment. It has a warm, coppery color that shines in the sunlight. Its eyes are bright and expressive, and its face is often adorned with a mischievous grin. The adult copper dragon is a master of pranks and jokes, and loves to entertain itself and others with its wit and humor. It is also very curious and inquisitive, and enjoys learning new things and meeting new people. The adult copper dragon is friendly and benevolent, but also fiercely protective of its lair and its friends.
COMBAT
The adult copper dragon prefers to avoid combat if possible, and will often use its charm and diplomacy to defuse tense situations. However, if provoked or threatened, it will not hesitate to unleash its formidable abilities. The adult copper dragon has a natural armor of scales, a powerful bite and claws, and a long tail that can strike with great force. It can also use its frightful presence to instill fear in its enemies, or its legendary actions to detect, attack, or fly away. The adult copper dragon has two types of breath weapons: an acid breath that can corrode metal and flesh, and a slowing breath that can impair the movement and actions of its foes.
HABITAT / SOCIETY
The adult copper dragon dwells in dry uplands and on hilltops, where it makes its lair in narrow caves. It likes to decorate its lair with magic carvings of its smiling visage, which can be seen worked into stone terrain and objects within 6 miles of the dragon’s lair. The adult copper dragon is very social and often seeks out the company of other creatures, especially those who share its sense of humor and adventure. It can speak Common and Draconic, as well as other languages it learns from its travels. The adult copper dragon is fond of riddles, puzzles, and games, and will often challenge visitors to contests of wit or skill. It is also generous and loyal, and will reward those who impress it or help it with gifts or favors.
ECOLOGY
The adult copper dragon is an omnivorous creature that feeds on plants, animals, and minerals. It has a special taste for gems and metals, especially copper, which it collects and hoards in its lair. The adult copper dragon is not very territorial, but it will defend its lair from intruders or thieves. It will also fight against evil creatures that threaten the balance of nature or the well-being of innocent people. The adult copper dragon can live for centuries, and reaches maturity at around 100 years old. It mates for life with another copper dragon of the opposite sex, and produces a clutch of eggs every few decades. The adult copper dragon cares for its offspring until they are old enough to fend for themselves, and then lets them go to find their own lairs and lives.