Clockworks are mechanical devices and creatures that use intricate gears, springs, and other components to function. They are often associated with the gnomish race, who are known for their inventiveness and curiosity. Clockworks can range from simple toys and tools to complex automatons and war machines. Some clockworks are even sentient, such as the modrons, the native inhabitants of the clockwork plane of Mechanus. However, some sages consider modrons to be clockworks, while others consider them a completely unique type of construct.
Clockworks can add a lot of flavor and variety to your D&D campaign, whether you want to explore a steampunk setting, encounter a mysterious clockwork dungeon, or face off against a clockwork dragon. In this content, we will provide you with a list of clockwork creatures, items, and artifacts that you can use in your D&D adventures. We will also give you some tips on how to create and use clockworks in your game, as well as some background information on the history and evolution of clockwork technology in D&D.
Adamantite Clockwork
Copper Clockwork
Electrum Clockwork
Gold Clockwork
Platinum Clockwork
Swordman Clockwork
Gnomish Engineering and Clockworks: A Brief Overview
Gnomish engineering is a branch of engineering that focuses on creating innovative and often whimsical devices and machines. Gnomes are known for their curiosity and inventiveness, as well as their love of tinkering and experimenting. Gnomish engineering is not limited by conventional rules or standards, and often incorporates magic and alchemy into its designs. Gnomish engineering is also notorious for its lack of safety and reliability, as many gnomish inventions are prone to malfunction, explode, or cause unintended side effects.
One of the most remarkable achievements of gnomish engineering is the creation of clockworks, which are mechanical devices and creatures that use intricate gears, springs, and other components to function. Clockworks are often inspired by natural or magical phenomena, such as animals, plants, elements, or planes. Clockworks can range from simple toys and tools to complex automatons and war machines. Some clockworks are even sentient, such as the modrons, the native inhabitants of the clockwork plane of Mechanus. However, some sages consider modrons to be clockworks, while others consider them a completely unique type of construct.
Clockworks are not only products of gnomish engineering, but also expressions of gnomish culture and personality. Clockworks reflect the gnomish fascination with the world and its mysteries, as well as their playful and creative spirit. Clockworks also serve various purposes for the gnomes, such as entertainment, exploration, defense, or companionship. Clockworks are often considered as extensions of their creators, and some gnomes even form emotional bonds with their clockwork creations.
Clockworks are not exclusive to gnomes, however. Other races and cultures have also learned to create and use clockworks, either by studying gnomish engineering or by developing their own methods. Some examples of non-gnomish clockworks are the warforged, which are living constructs created by artificers for war; the nimblewrights, which are humanoid clockworks created by humans for espionage; and the iron defenders, which are dog-like clockworks created by dwarves for protection.