Large dragon (metallic dragon), Lawful good
Armor Class 18 (Natural Armor)
Hit Points 142 (15d10+60)
Speed 40 ft., fly 80 ft., swim 40 ft.
Proficiency Bonus +3
Proficiency Bonus +6 (5th Edition Advanced Mode)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 10 (+0) | 19 (+4) | 14 (+2) | 13 (+1) | 17 (+3) |
Saving Throws Dex +3, Con +7, Wis +4, Cha +6
Skills Insight +4, Perception +7, Stealth +3
Damage Immunities Lightning
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages Common, Draconic
Challenge 8 (3,900 XP)
Amphibious. The dragon can breathe air and water.
ACTIONS
- Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
- Multiattack (suggested). The dragon makes four attacks.
- Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
- Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Kick (suggested). Melee Weapon Attack: +8 to hit, reach 10 ft., one target behind the dragon. Hit: 12 (2d6 + 5) slashing damage. The target must succeed on a DC 16 Dexterity saving throw or be kicked back 10 feet. If the target is kicked back, it must succeed on a DC 16 Constitution saving throw or fall prone.
- Plummet (suggested). Melee Weapon Attack: +8 to hit, reach 5 ft., one or more targets on the ground. Hit: 16 (2d10 + 5) bludgeoning damage. The dragon can use this attack only if it is flying or jumping and descends at least 30 feet straight toward the target. The dragon can target a number of creatures equal to its proficiency bonus (+3) that are in a 15-foot radius of where it lands. The dragon makes a separate attack roll for each target. The target must succeed on a DC 15 Constitution saving throw or be pinned under the dragon, taking 16 (2d10 + 5) bludgeoning damage at the start of each of the dragon’s turns until the dragon moves or the target escapes. The target can use its action to make a DC 15 Strength check, ending the effect on itself on a success. The dragon can’t use its breath weapon or wing attack on the same turn as this attack.
- Snatch (suggested). When the dragon flies at least 20 feet straight toward a creature that is two or more size categories smaller than itself and then hits it with a claw attack on the same turn, the dragon can use its bonus action to try to snatch the creature. The target must succeed on a DC 16 Dexterity saving throw or be grappled (escape DC 16) by the dragon and lifted into the air. While grappled in this way, the target is restrained and has disadvantage on Strength checks and Strength saving throws. The dragon can only snatch one creature at a time. At the start of each of the dragon’s turns, it can choose to squeeze the snatched creature, dealing 12 (2d6 + 5) slashing damage to it. Alternatively, the dragon can make an attack roll against the snatched creature to transfer it to its mouth. On a hit, the creature is no longer grappled by the claw, but by the bite. On a miss, the creature falls and takes falling damage as normal.
- Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. In addition, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of the dragon’s next turn. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn.
- Wing Buffet (suggested). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. In addition, the target must succeed on a DC 16 Dexterity saving throw or be knocked prone. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn. Each creature in the area must succeed on a DC 16 Strength saving throw or be pushed 10 feet away from the dragon due to the gust of wind produced by the wing buffet.
- Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.
5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.
It is the lack of something that move and motivate characters, not the abundance of it
DESCRIPTION
Young bronze dragons are large, winged reptiles with metallic scales that range from dull copper to bright brass. They have webbed feet and claws, and a long, sinuous tail that ends in a fluke. Their heads are adorned with two curved horns that sweep back from their temples, and a frill of spines that runs from their chin to their chest. Their eyes are green or blue, and glow with a faint light. Young bronze dragons are curious and friendly creatures, eager to learn about the world and make new friends. They enjoy conversation and storytelling, and often use their shapechanging abilities to mingle with other races. They have a strong sense of justice and honor, and will defend the weak and oppressed against tyranny and evil. They are especially fond of aquatic creatures, such as dolphins, whales, and merfolk, and often dwell near the coast or on islands.
COMBAT
Young bronze dragons are formidable opponents in combat, using their natural weapons and breath weapons to subdue their foes. They prefer to fight in the air, swooping down to bite and claw at their enemies, or unleashing a blast of lightning or repulsion energy from their mouths. Their lightning breath can electrocute multiple targets in a line, while their repulsion breath can push away anyone who gets too close. Young bronze dragons are also adept at using magic, casting spells that enhance their abilities or hinder their enemies. They favor spells that manipulate water, weather, or plants, such as create or destroy water, fog cloud, gust of wind, or plant growth. Young bronze dragons are not afraid to fight, but they are not cruel or bloodthirsty. They will try to avoid unnecessary violence, and will spare those who surrender or repent.
HABITAT / SOCIETY
Young bronze dragons are usually found near large bodies of water, such as oceans, seas, lakes, or rivers. They like to explore the depths of the water, as well as the surrounding lands, looking for interesting sights and creatures. They often make friends with aquatic races, such as merfolk, tritons, sahuagin, or locathahs, and sometimes join them in their communities. Young bronze dragons also enjoy visiting coastal towns and villages, where they can interact with other cultures and learn new things. They are usually welcomed by the locals, who appreciate their benevolence and wisdom. Young bronze dragons are loyal to their family and clan, and will heed the advice of their elders. They respect the authority of the dragon king or queen who rules over their region, and will obey their commands unless they go against their moral code. Young bronze dragons are also allies of the metallic dragon council, a group of ancient dragons who work together to protect the world from evil.
ECOLOGY
Young bronze dragons are omnivorous creatures, who feed on a variety of foods from both land and sea. They prefer fresh fish, shellfish, seaweed, fruits, and vegetables, but will also eat meat, cheese, bread, and other foods they find in human settlements. They have a keen sense of taste and smell, and enjoy trying new flavors and spices. Young bronze dragons do not need to sleep much, but they do need to rest periodically to recharge their magical energy. They often meditate or nap in secluded spots near the water, where they can listen to the soothing sounds of the waves. Young bronze dragons have a positive impact on their environment, as they help maintain the balance of nature and protect it from harm. They aid the growth of plants and animals, purify the water and air, and prevent natural disasters such as floods or storms. They also oppose any threats to their habitat, such as pollution, overfishing, deforestation, or invasion by hostile forces.