Huge dragon (metallic dragon), Lawful good
Armor Class 19 (Natural Armor)
Hit Points 212 (17d12+102)
Speed 40 ft., fly 80 ft., swim 40 ft.
Proficiency Bonus +5
Proficiency Bonus +7 (5th Edition Advanced Mode)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
25 (+7) | 10 (+0) | 23 (+6) | 16 (+3) | 15 (+2) | 19 (+4) |
Saving Throws Dex +5, Con +11, Wis +7, Cha +9
Skills Insight +7, Perception +12, Stealth +5
Damage Immunities lightning
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages common, draconic
Challenge 15 (13,000 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
ACTIONS
- Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Multiattack (suggested). The dragon can use its Frightful Presence. It then makes four attacks.
- Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: (2d10 + 7) piercing damage.
- Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (2d6 + 7) slashing damage.
- Kick (suggested). Melee Weapon Attack: +12 to hit, reach 10 ft., one target behind the dragon. Hit: 13 (2d6 + 7) slashing damage. The target must succeed on a DC 20 Dexterity saving throw or be kicked back 10 feet. If the target is kicked back, it must succeed on a DC 19 Constitution saving throw or fall prone.
- Plummet (suggested). Melee Weapon Attack: +12 to hit, reach 5 ft., one or more targets on the ground. Hit: 17 (2d10 + 7) bludgeoning damage. The dragon can use this attack only if it is flying or jumping and descends at least 30 feet straight toward the target. The dragon can target a number of creatures equal to its proficiency bonus (+5) that are in a 15-foot radius of where it lands. The dragon makes a separate attack roll for each target. The target must succeed on a DC 19 Constitution saving throw or be pinned under the dragon, taking 20 (2d10 + 7) bludgeoning damage at the start of each of the dragon’s turns until the dragon moves or the target escapes. The target can use its action to make a DC 19 Strength check, ending the effect on itself on a success. The dragon can’t use its breath weapon or wing attack on the same turn as this attack.
- Snatch (suggested). When the dragon flies at least 20 feet straight toward a creature that is two or more size categories smaller than itself and then hits it with a claw attack on the same turn, the dragon can use its bonus action to try to snatch the creature. The target must succeed on a DC 20 Dexterity saving throw or be grappled (escape DC 20) by the dragon and lifted into the air. While grappled in this way, the target is restrained and has disadvantage on Strength checks and Strength saving throws. The dragon can only snatch one creature at a time. At the start of each of the dragon’s turns, it can choose to squeeze the snatched creature, dealing 14 (2d6 + 7) slashing damage to it. Alternatively, the dragon can make an attack roll against the snatched creature to transfer it to its mouth. On a hit, the creature is no longer grappled by the claw, but by the bite. On a miss, the creature falls and takes falling damage as normal.
- Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 7) bludgeoning damage. In addition, the target must succeed on a DC 20 Constitution saving throw or be stunned until the end of the dragon’s next turn. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn.
- Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon. - Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
LEGENDARY ACTIONS
Adult Bronze Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adult Bronze Dragon regains spent legendary actions at the start of their turn.
- Detect. The dragon makes a Wisdom (Perception) check.
- Tail Attack. The dragon makes an additional attack.
- Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.
It is the lack of something that move and motivate characters, not the abundance of it
DESCRIPTION
Adult bronze dragons are majestic and powerful creatures that have a strong sense of justice and honor. They have a bronze-colored body covered with reflective scales that shine like metal in the sunlight. Their eyes are green or blue, and their horns and claws are black. They have a long, slender neck, a muscular tail, and a pair of large wings that enable them to fly swiftly and gracefully. They can also swim and breathe underwater, thanks to their amphibious nature. Adult bronze dragons are about 40 feet long and weigh about 16,000 pounds.
COMBAT
Adult bronze dragons are formidable opponents in combat, using their physical prowess and their breath weapons to subdue their enemies. They prefer to fight in the air or in the water, where they have more mobility and can use their surroundings to their advantage. They are also adept at using magic, especially spells that manipulate water, weather, or electricity. They can change their shape into a humanoid or a beast, allowing them to infiltrate or escape from certain situations. Adult bronze dragons are not aggressive or violent by nature, but they will not hesitate to defend themselves or their allies if threatened. They are especially wary of chromatic dragons, whom they consider to be evil and corrupt.
HABITAT / SOCIETY
Adult bronze dragons live in coastal areas, near lakes, rivers, or oceans. They favor warm and temperate climates, where they can enjoy the sun and the water. They often build their lairs in caves or underwater caverns, where they hoard their treasures and guard their eggs. Adult bronze dragons are social and friendly creatures, who enjoy interacting with other intelligent beings. They are particularly fond of humans, elves, and halflings, whom they consider to be brave and curious. They often act as protectors or patrons of these races, offering them guidance, assistance, or gifts. Adult bronze dragons are loyal and honorable allies, who value friendship and trust above all else.
ECOLOGY
Adult bronze dragons are omnivorous creatures, who feed on fish, seaweed, fruits, nuts, and grains. They also enjoy wine and spices, which they often trade for with other races. They have a long lifespan, reaching maturity at about 100 years and living up to 1,600 years. They mate for life, and produce one or two eggs every century. They care for their offspring until they reach adulthood, teaching them the ways of the world and the values of their kind. Adult bronze dragons play an important role in the balance of nature, as they help maintain the weather patterns and the water cycles of their habitats. They also act as guardians of peace and justice, opposing the forces of evil and tyranny wherever they find them.