BRASS DRAGON, ADULT – 5e stats

Huge dragon (metallic dragon), chaotic good

Armor Class 18 (Natural Armor)
Hit Points 172 (15d12+75)
Speed 40 ft., burrow 40 ft., fly 80 ft.

Proficiency Bonus +5
Proficiency Bonus +6 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
23 (+6)10 (+0)21 (+5)14 (+2)13 (+1)17 (+3)

Saving Throws Dex +5, Con +10, Wis +6, Cha +8
Skills History +7, Perception +11, Persuasion +8, Stealth +5
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages common, draconic
Challenge 13 (10,000 XP)

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

  • Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Multiattack (suggested). The dragon can use its Frightful Presence. It then makes four attacks.
  • Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: (2d10 + 6) piercing damage.
  • Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: (2d6 + 6) slashing damage.
  • Kick (suggested)Melee Weapon Attack: +11 to hit, reach 10 ft., one target behind the dragon. Hit: 12 (2d6 + 6) slashing damage. The target must succeed on a DC 19 Dexterity saving throw or be kicked back 10 feet. If the target is kicked back, it must succeed on a DC 19 Constitution saving throw or fall prone.
  • Plummet (suggested)Melee Weapon Attack: +11 to hit, reach 5 ft., one or more targets on the ground. Hit: 16 (2d10 + 6) bludgeoning damage. The dragon can use this attack only if it is flying or jumping and descends at least 30 feet straight toward the target. The dragon can target a number of creatures equal to its proficiency bonus (+5) that are in a 15-foot radius of where it lands. The dragon makes a separate attack roll for each target. The target must succeed on a DC 18 Constitution saving throw or be pinned under the dragon, taking 19 (2d10 + 6) bludgeoning damage at the start of each of the dragon’s turns until the dragon moves or the target escapes. The target can use its action to make a DC 18 Strength check, ending the effect on itself on a success. The dragon can’t use its breath weapon or wing attack on the same turn as this attack.
  • Snatch (suggested). When the dragon flies at least 20 feet straight toward a creature that is two or more size categories smaller than itself and then hits it with a claw attack on the same turn, the dragon can use its bonus action to try to snatch the creature. The target must succeed on a DC 19 Dexterity saving throw or be grappled (escape DC 19) by the dragon and lifted into the air. While grappled in this way, the target is restrained and has disadvantage on Strength checks and Strength saving throws. The dragon can only snatch one creature at a time. At the start of each of the dragon’s turns, it can choose to squeeze the snatched creature, dealing 13 (2d6 + 6) slashing damage to it. Alternatively, the dragon can make an attack roll against the snatched creature to transfer it to its mouth. On a hit, the creature is no longer grappled by the claw, but by the bite. On a miss, the creature falls and takes falling damage as normal.
  • Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. In addition, the target must succeed on a DC 19 Constitution saving throw or be stunned until the end of the dragon’s next turn. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn.
  • Wing Buffet (suggested)Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.  In addition, the target must succeed on a DC 19 Dexterity saving throw or be knocked prone. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn. Each creature in the area must succeed on a DC 19 Strength saving throw or be pushed 15 feet away from the dragon due to the gust of wind produced by the wing buffet.
  • Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
  • Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
    Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.
    Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

LEGENDARY ACTIONS

  • Detect. The dragon makes a Wisdom (Perception) check.
  • Tail Attack. The dragon makes an additional attack.
  • Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

Adult brass dragons are huge, winged reptiles with scales that range from dull brown to shining brass. They have long, sinuous necks and tails, and prominent horns that sweep back from their heads. Their eyes are bright and expressive, and their mouths are often curved in a friendly smile. Adult brass dragons are among the most talkative and sociable of all dragons, and they enjoy conversing with other creatures on a wide range of topics. They are also very curious and inquisitive, and they love to learn new things and share their knowledge. Adult brass dragons are generally good-natured and benevolent, and they dislike violence and cruelty. They prefer to avoid conflict whenever possible, and they will often use their charm and wit to defuse tense situations. However, if provoked or threatened, they will not hesitate to defend themselves and their allies with their formidable breath weapons and physical prowess.

COMBAT

Adult brass dragons are not eager to fight, but they will not back down from a challenge either. They prefer to use their intelligence and charisma to outsmart or persuade their enemies, rather than resorting to brute force. However, if diplomacy fails, they will use their natural weapons and abilities to subdue or destroy their foes. Adult brass dragons have two types of breath weapons: a line of fire that can scorch anything in its path, and a cone of sleep gas that can render creatures unconscious. They can also use their frightful presence to instill fear in their enemies, making them easier to deal with. Adult brass dragons are skilled in melee combat as well, using their bite, claws, and tail to inflict serious damage. They can also use their wings to create powerful gusts of wind that can knock down or push away their opponents. Adult brass dragons are very agile and fast in the air, and they can also burrow through the sand with ease. They have keen senses that allow them to detect hidden or invisible creatures, and they have a resistance to fire damage.

HABITAT / SOCIETY

Adult brass dragons live in arid regions, such as deserts, canyons, or plateaus. They prefer to make their lairs in places that have access to sunlight, such as ruins, caves, or cliffs. They often decorate their lairs with items that reflect their interests and hobbies, such as books, maps, art, or treasures. Adult brass dragons are very social and friendly, and they enjoy having visitors and guests in their lairs. They will often invite travelers or adventurers to stay with them for a while, offering them food, shelter, and entertainment. They will also ask them many questions about themselves and the world, eager to learn new things and exchange information. Adult brass dragons are loyal and generous to their friends and allies, and they will often help them out with favors or gifts. They are also very protective of their territory and the creatures that live in it, and they will fight against any threats that endanger them.

ECOLOGY

Adult brass dragons are omnivorous, but they prefer to eat plants, fruits, nuts, and grains. They will occasionally hunt for meat, but they prefer not to kill sentient creatures unless necessary. They also enjoy drinking water or wine, especially if they have company. Adult brass dragons have a positive impact on their environment, as they help preserve the natural balance and resources of their habitats. They will often plant seeds or water plants in the desert, creating oases of life and greenery. They will also protect the wildlife and the people that live in their domains from predators or invaders. Adult brass dragons are respected and admired by many other creatures, especially those that share their values of peace and knowledge. They often form alliances or friendships with other good-aligned dragons, such as copper or bronze dragons, or with other races that appreciate their wisdom and generosity, such as elves or humans.