Small fey, chaotic neutral
Armor Class 14
Hit Points 18 (4d6 + 4)
Speed 30 ft., climb 30 ft. (see spider climb)
Proficiency Bonus +2
Proficiency Bonus +3 (5th Edition Advanced Mode)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 6 (-2) | 12 (+1) | 7 (-2) |
Savinh Throws (suggested) Dex +4
Skills Perception +3, Sleight of Hand +6, Stealth +6
Damage Resistances fire
Damage Resistances (suggested) bludgeoning, fire
Senses darkvision 60 ft., passive Perception 13
Senses (suggested) blindsight 30 ft. (from uncanny smell), darkvision 60 ft., passive Perception 13
Languages Sylvan
Challenge 1/8 (25 XP)
Boggle Oil. The boggle excretes nonflammable oil from its pores. The boggle chooses whether the oil is slippery or sticky and can change the oil on its skin from one consistency to another as a bonus action.
- Slippery Oil: While coated in slippery oil, the boggle gains advantage on Dexterity (Acrobatics} checks made to escape bonds, squeeze through narrow spaces, and end grapples.
- Sticky Oil: While coated in sticky oil, the boggle gains advantage on Strength (Athletics) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Dimensional Rift. As a bonus action, the boggle can create an invisible and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that the boggle can see or specify by distance and direction (such as “30 feet straight up”). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle’s next turn.
Elastic Body (suggested). The boggle can extend its limbs and body and contract its size. Its effective size becomes Tiny; the bite attack gets reach 0 ft., but its claw attacks get reach 10 ft.
Slippery Body (suggested). The boggle oli-covered skin imposes disadvantage on any attempt to grab it.
Uncanny Smell. The boggle has advantage on Wisdom (Perception) checks that rely on smell.
Uncanny Smell (suggested). The boggle has advantage on Wisdom (Perception) checks that rely on smell and grant an effective blindsight 30 ft.
ACTIONS
- Multiattack (suggested). The boggle makes three attacks, two with its claws and one with its bite.
- Bite (suggested). Melee Weapon Attack:+ 5 to hit, reach 5 ft. (see Elastic Body), one target. Hit: 1 (1d4 – 1) piercing damage.
- Claw (suggested). Melee Weapon Attack:+ 5 to hit, reach 5 ft. (see Elastic Body), one target. Hit: 6 (1d4 + 4) slashing damage. If the boggle hits with both claws, it can rake with its rear claws and inflict 6 (1d4+4) slashing damage.
- Pummel. Melee Weapon Attack:+ 1 to hit, reach 5 ft., one target. Hit: 2 (1d6 – 1) bludgeoning damage.
- Oil Puddle. The boggle creates a puddle of oil that is either slippery or sticky (boggle’s choice). The puddle is 1 inch deep and covers the ground in the boggle’s space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour. If the oil is slippery, any creature that enters the puddle’s area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone.
If the oil is sticky, any creature that enters the puddle’s area or starts its turn there must succeed on a DC 11 Strength saving throw or be restrained. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful DC 11 Strength check.
5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.
It is the lack of something that move and motivate characters, not the abundance of it
DESCRIPTION
A boggle is a small, humanoid fey creature that delights in playing pranks and causing mischief. Boggles have rubbery, hairless skin that can stretch and compress, allowing them to squeeze through tight spaces and change their appearance. Their skin color ranges from dark gray to blackish-blue, and their facial features are highly variable. Boggles have large ears that help them hear well, and they can excrete oil from their pores that can be either slippery or sticky. Boggles can also create dimensional rifts that let them travel short distances and hide objects or themselves.
Boggles are clever gibbering thieves and scavengers, behaving much like some species of monkey. They are 3-foot-tall hairless humanoids with large bulbous bald heads and large ears; the rest of their body parts are disproportionate and vary from individual to individual. For example, their noses may be large and misshapen, broad and flat, mere slits, and so forth. Arms, legs, hands, feet, torso, and abdomen vary from spindly to oversized and misshapen. They can stretch and compress their bodies to an amazing degree.
COMBAT
Boggles are not very brave or strong, and they prefer to avoid direct confrontation. They use their stealth, sleight of hand, and oil abilities to evade or distract their enemies, and they rely on their dimensional rifts to escape or ambush. Boggles are resistant to fire damage, and they have an uncanny sense of smell that gives them an advantage in tracking or detecting foes. Boggles usually pummel their opponents with their fists, but they might also use improvised weapons or objects they have stolen or hidden through their rifts.
A favorite tactic of boggles is to climb a wall and leap on prey from above to bring their hind claws to bear. Unless acting as guardians they tend to be thieves and raiders rather than a serious physical threat.
Boggles can secrete a viscous, nonflammable oily substance from pores in their skin. Not only does this make them hard to catch, but anyone treading on the oil – except those adapted to slippery surfaces, like boggles – fall down. Boggles will try to steal items from creatures who have fallen.
The most unusual power of a boggle is its ability use any complete frame — such as a hole, a door frame, grillwork, a pocket, or a bag. They can jump, reach, step, or poke their heads into one frame, to appear from another frame, allowing them to grab or strike from an unexpected direction, if a frame is available. Only boggles can use the portal, but it might be possible for enough of them to pull a medium-sized creature through.
HABITAT / SOCIETY
Boggles are usually found in the fringes of the Feywild, where they lurk in dark corners and crevices. They are also drawn to the Material Plane, where they hide under beds, in closets, or in other places where they can frighten or annoy people. Boggles are often lonely and crave attention, and they might attach themselves to a person or a place that sparks their interest. Some boggles see themselves as protectors or helpers of their chosen companions, while others are more malicious or mischievous. Boggles can communicate with each other and with other fey using Sylvan, but they also have their own language of squeaks and grunts.
Boggles are a cowardly lot and tend to be whiners if threatened with violence. They have low intelligence, but the cleverness of monkeys. They taunt, bluster, and scold with their gibbering-from a distance. Boggles do not value treasure, but they do like bright, shiny objects such as precious coins, gems and jewelry as well as bits of polished junk, and can be tempted with food and sweets.
The social organization of boggles is loosely familial. A gen of 2d4 adults and young live in a pocket warren, which might require the boggle dimensional rift ability to enter. Boggle kids tend to be more roly-poly than their adult counterparts and roll and bounce about rather than running. Old boggles are extremely rare, as they tend to lose their sight, sense of smell, and elasticity as they age.
A boggle nest is usually a pit-marked cavern, an earthen burrow or den, or a hideway hollowed in a wall. Here, boggles build claylike frames and cubbies, using their oil and the debris of their digging to form a mortar, like a mud wasp’s nest. Their treasures might be found here in some walled-off cubby.
ECOLOGY
Boggles scavenge their food, existing on organic refuse, insects, plants and lichens, and kills stolen from other predators. They seem particularly fond of ants, grubs, and sweets, and can be enticed with a bit of a bribe. Boggles sometime herd beetles, slugs, and lizards in their nests.
The boggles’ innate survival instinct combined with their slipperiness and special abilities makes them difficult to capture. Other races, such as goblins, hobgoblins, and orcs have been known to use boggles as watchdogs and trackers because of their sharp senses. When guard boggles sense intruders, they set up a high-pitched keening wail. Goblin boggle handlers use high frequency whistles and collars with inward turned barbs to control their boggles.