BLUE ABISHAI – 5e stats

Medium fiend (devil), lawful evil

Armor Class 19 (natural armor)
Hit Points 195 (26d8 + 78)
Speed 30 ft., fly 50 ft.

Proficiency Bonus +6
Proficiency Bonus +11 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
16 (+3)14 (+2)17 (+3)22 (+6)23 (+6)18 (+4)

Saving Throws Int +12, Wis +12
Skills Arcana +12
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, lightning, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 17 (18,000 XP)

Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai’s weapon attacks are magical.

Regeneration (suggested). The blue abishai regenerates 1 hit point per round unless damaged by holy water.

Shadow Stealth. While in dim light or darkness, the abishai can take the Hide action as a bonus action.

ACTIONS

  • Multiattack. The abishai makes three attacks: two with its scimitar and one with its bite.
  • Multiattack (suggested). The abishai makes three attacks: one with its scimitar, one with its bite and one with its poisonous tail.
  • Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.
  • Poisonous Tail (suggested)Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) piercing damage. The target must succeed on a DC 17 Constitution saving throw or become poisoned. The poisoned target is unconscious and must repeat the saving throw at the end of each of its turns, taking 1d10 poison damage on a failed save. The poison ends when the target succeeds on three saving throws or dies.
  • Creeping Darkness (Recharge 6). The abishai casts darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

Blue abishai are fiendish creatures that serve the dragon goddess Tiamat in the Nine Hells. They resemble draconic humanoids, with scaled blue skin, large wings on their back, and a long tail. They have horns, fangs, and claws, as well as a barbed stinger on the end of their tail that can deliver a powerful electric shock. They are highly intelligent and well-learned, possessing vast knowledge of arcane lore and occult secrets. They seek out ancient relics, lost tomes, and rare spellbooks from across the planes, and use their magic to further the interests of their queen.

COMBAT

Blue abishai are prolific spellcasters, knowing several wizard spells that can manipulate the environment, control minds, or cause destruction with frost and lightning. Some of their favorite spells include cone of cold, chain lightning, telekinesis, and dominate person. They can also summon other abishai, primarily of the blue or green caste, or a small group of lemures to aid them in battle.

When forced into close combat, a blue abishai can strike out with their quarterstaff or bite and claw at their enemies. Their stinger can also inflict a painful jolt of electricity that can stun or kill their foes. They are resistant to cold and nonmagical weapons that are not silvered, and immune to fire, lightning, and poison. They can see in both natural and magical darkness, and communicate telepathically with other creatures.

HABITAT / SOCIETY

Blue abishai dwell in the Nine Hells, where they serve Tiamat in her lair of Avernus. They are the second-highest rank of the abishai devils, below only the red abishai. They act as scholars, advisors, and emissaries for Tiamat, and often oversee her vast hoard of treasure. They are loyal to their queen, but also ambitious and cunning. They may plot against other abishai or devils to gain more power or favor from Tiamat.

Blue abishai may also travel to other planes in search of knowledge or artifacts that can benefit Tiamat or themselves. They may disguise themselves as humans or other creatures to infiltrate societies or organizations that possess valuable information or resources. They may also ally with cults or factions that worship Tiamat or dragons in general.

ECOLOGY

Blue abishai are fiends that do not need to eat, drink, or sleep. They do not reproduce naturally, but are created by Tiamat from the souls of evil dragons or dragon-worshippers that pledge themselves to her in life or death. They retain some of the memories and personality traits of their former selves, but are twisted by Tiamat’s influence into loyal servants.

Blue abishai have a supernatural affinity to lightning, which they can use as a weapon or a source of power. They may also collect items or materials that are related to electricity or storms, such as storm giant relics, lightning rods, or stormglass. They may also study the effects of lightning on different creatures or substances, such as metals, crystals, or flesh.