Large fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft., climb 40 ft.
Proficiency Bonus +3
Proficiency Bonus +4 (5th Edition Advanced Mode)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 9 (-1) |
Saving Throws Dex +5, Con +6
Skills Perception +5, Stealth +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages Abyssal, telepathy 120 ft.
Challenge 5 (1800 XP)
Innate Spellcasting. The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:
- 1/day each: entangle, phantasmal force
- 2/day each: disguise self, invisibility (self only)
Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Running Leap. The barlgura’s long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
ACTIONS
- Multiattack. The barlgura makes three attacks: one with its bite and two with its fists.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.
It is the lack of something that move and motivate characters, not the abundance of it
Barlgura
A barlgura is a type of demon that resembles a large, muscular ape with fur ranging from brown to orange. It has long arms, sharp claws, fangs, and horns. Its eyes glow with a sinister red light. A barlgura is a savage and cunning creature that delights in hunting and killing its prey.
Description
Barlguras are native to the Abyss, the chaotic evil plane of existence where demons dwell. They are among the most common types of tanar’ri, the true demons that embody the essence of chaos and evil. Barlguras are often found in the service of more powerful demons, such as balors, mariliths, or glabrezus. They act as scouts, raiders, or shock troops in the endless wars that rage in the Abyss.
Barlguras are also known as leaping demons, because they can jump great distances with their powerful legs. They can also climb walls and ceilings with ease, using their long arms and claws. Barlguras are adept at stealth and ambush, using their innate magic to disguise themselves or turn invisible. They can also create illusions or entangle their foes with vines.
Barlguras are not mindless brutes, however. They have a rudimentary intelligence and can communicate telepathically with other demons. They also have a sense of hierarchy and loyalty, following the orders of their superiors without question. Barlguras are cunning enough to use tactics and strategy in combat, exploiting their enemies’ weaknesses and fears.
Barlguras look like orangutans. Their fur is a deep, reddish brown and their skin, where exposed, is grayish brown. They have frightening visages and six digits per limb, sharp, wicked claws extending from each digit. They shamble along the ground using both arms and legs for movement, but prefer to move among trees, rafters, vines, etc., for they have increased movement there.
Combat
Barlguras are fierce and relentless fighters, attacking with their bite and fists. They prefer to surprise their enemies with a sudden leap or an invisible charge, then tear them apart with their claws and teeth. Barlguras are also fond of throwing objects or creatures at their foes, using their great strength to hurl rocks, trees, or even smaller demons.
Barlguras are not afraid of taking risks in combat, using their reckless ability to gain advantage on their attacks at the cost of exposing themselves to danger. They also use their innate spells to enhance their abilities or hinder their enemies. Barlguras can entangle their foes with vines, create illusions to distract or deceive them, or disguise themselves as other creatures to infiltrate or escape.
Barlguras are resistant to cold, fire, and lightning damage, and immune to poison damage and the poisoned condition. They have blindsight and darkvision, allowing them to see in darkness and detect invisible or hidden creatures. They also have a high perception and stealth skill, making them hard to spot or surprise.
Habitat / Society
Barlguras live in the Abyss, where they roam the endless layers of chaos and evil. They often form packs or tribes with other barlguras, following the strongest or most cunning among them as their leader. Barlguras are loyal to their own kind, but they also compete for status and resources. They challenge each other for dominance, sometimes fighting to the death.
Barlguras serve more powerful demons as minions or allies, obeying their commands without question. They respect strength and fear above all else, and will not hesitate to betray or abandon their masters if they sense weakness or danger. Barlguras also hate other types of fiends, such as devils or yugoloths, and will attack them on sight.
Barlguras sometimes leave the Abyss through portals or summoning rituals, entering other planes of existence. They usually do so at the behest of their masters, who send them on missions or raids. Barlguras enjoy causing havoc and destruction wherever they go, hunting and killing any living creature they encounter. They also seek out magic items or artifacts that can increase their power or please their masters.
In certain areas of the Abyss, the bar-lgura form tribes of 300 or more. These societies divorce themselves from the day to day dealings of the Abyss and form their own crude “government”, the only government in the Abyss. Tribal bar-lgura do not obey other tanar’ri, for their numbers protect them from the wrath of the true tanar’ri. Still, there are tales of a balor summarily laying waste to an entire tribe of rebellious bar-lgura.
Barlguras are not quite beasts, but are not terribly intelligent. They do not hate baatezu as do other tanar’ri. The closest thing to animals among the tanar’ri, they receive especially cruel treatment by more powerful tanar’ri when they get out of line.
Ecology
Barlguras are fiends that feed on the life force of other creatures. They prefer fresh meat, especially that of humanoids or other intelligent beings. They also consume the souls of their victims, adding to the corruption of the Abyss.
Barlguras do not reproduce naturally; they are spawned from the raw chaos and evil of the Abyss. They have no concept of family or kinship; they only care about themselves and their pack or tribe. Barlguras do not age; they live until they are killed by another creature.
Barlguras have a negative impact on the environment they inhabit; they destroy everything in their path, leaving behind a trail of blood and fire. They also spread the taint of the Abyss wherever they go; plants wither, animals mutate, and people go mad in their presence.