Baldur, Norse Avatar
Medium Humanoid; Fighter 14; Bard 14; Proficiency bonus +10
Armor Class 20
Hit Points 196
Speed 75 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 18 (+4) | 18 (+4) | 18 (+4) | 21 (+5) |
Immortal Seduction. Mortal females looking upon the avatar must roll a DC 23 wisdom saving throw or become permanent worshipers of Baldur, abandoning their homes, families, and countries to follow the avatar wherever he goes.
Impervious. Baldur’s avatar cannot be injured by any attack (even magic) not utilizing mistletoe as its major component.
Spells. He can call upon any school of magic for his spells.
ACTIONS
- Multiattack. Baldur’s avatar makes two attacks with his long sword +2.
- Long Sword +2. Melee Weapon Attack: +18 to hit; one target. Hit: 11 (1d8 +8).
DESCRIPTION
Baldur’s avatar takes the form of an incredibly handsome fighter. More often than not, he is followed by an entourage of several hundred women.
When Baldur began to have dreams of his death, Frigga went around to everything in the world and secured from each of them an oath to not harm her son. Confident in Baldur’s invincibility, the gods amused themselves by throwing weapons and any random thing they could find at Baldur and watching them bounce off of him, leaving him utterly unscathed. Read more…