AUTUMN ELADRIN – 5e stats

Medium fey, chaotic neutral
Medium eladrin, chaotic neutral (suggested)

Armor Class 19 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft.

Proficiency Bonus +4
Proficiency Bonus +7 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
12 (+1)16 (+3)16 (+3)14 (+2)17 (+3)18 (+4)

Saving Throws (suggested) Wis +5, Cha +8
Skills Insight +7, Medicine +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 10 (5900 XP)

Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any e ladrin’s Enchanting Presence for 24 hours. Whenever the eladrin deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on
itself on a success.

Fey Step (Recharge 4- 6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.

Innate Spellcasting. The eladrin’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands, plus 18 (4d8) psychic damage.
  • Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 18 (4d8) psychic damage.

REACTIONS

  • Foster Peace. If a creature charmed by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

Autumn Eladrin are a subrace of elves who adopted the Feywild as their home. After centuries of exposure to Feywild magic, they acquired supernatural abilities and were effectively transformed into fey. Autumn Eladrin have orange-tinted skin, with hair that ranged from red to yellow. They embody the spirit of peace and calmness, and are often cooperative and thoughtful. They have a natural charm that can affect any non-eladrin creature that starts its turn within 60 feet of them.

COMBAT

Autumn Eladrin are not aggressive by nature, but they will defend themselves and their allies if threatened. They have a natural armor that protects them from physical attacks, and a magic resistance that helps them against spells and other magical effects. They can also use their Fey Step ability to teleport up to 30 feet as a bonus action, which can be useful for escaping or repositioning in combat. Autumn Eladrin prefer to use their Enchanting Presence to charm their enemies and avoid violence, but they can also wield weapons such as longswords or longbows if needed.

HABITAT / SOCIETY

Autumn Eladrin live in the Feywild, a plane of existence that is parallel to the Material Plane and is infused with magic and wonder. The Feywild is a realm of endless possibilities, where the seasons change according to the whims of the powerful fey lords and ladies. Autumn Eladrin are most commonly found in regions that reflect the beauty and harmony of autumn, such as forests with colorful leaves, orchards with ripe fruits, or fields with bountiful harvests. Autumn Eladrin are social and friendly, and often form bonds with other fey creatures or travelers from other planes. They value kindness, generosity, and gratitude, and will often share their gifts and blessings with others. Eladrin often enter the autumn season when they are overcome by feelings of goodwill. In this aspect, they defuse conflicts and alleviate suffering by using their magic to heal, to cure, and to relieve any ailment that might afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to reign.

ECOLOGY

Autumn Eladrin are part of the natural cycle of the Feywild, where they represent the balance and transition between summer and winter. They are attuned to the magic of nature, and can influence the growth and decay of plants and animals. They also have a connection to the emotions of joy and sorrow, which they can express through their music, poetry, or art. Autumn Eladrin are not bound by their seasonal aspect, however, and can change their appearance and personality according to their mood or situation. They can become Winter Eladrin when they feel sad or melancholy, Spring Eladrin when they feel cheerful or mischievous, or Summer Eladrin when they feel angry or passionate.