Apollo – God of the Sun, poetry, archery, music and dance – D&D 5e

Apollo, Greek Avatar

Medium humanoid, chaotic good
Cleric 15; Bard 17
Proficiency bonus +11

Armor Class 19
Hit Points 392 (32d8 + 136)
Speed 90 ft.

STRDEXCONINTWISCHA
18 (+4)19 (+4)18 (+4)18 (+4)18 (+4)19 (+4)
Apollo’s ability scores

Saving Throws Dex +15, Wis +15, Cha +15
Skills Any
Senses passive Perception 14
Languages All
Challenge 15 (13,000 XP)

Spellcasting. Apollo’s avatar is a 17th-level bard and a 15th level cleric. Its spellcasting ability as a bard is Charisma (spell save DC 19, +9 to hit with spell attacks). Its spellcasting ability as a ranger is Wisdom (spell save DC 17, +9 to hit with spell attacks). Apollo’s avatar has access to all spells from the bard and cleric list.

ACTIONS

  • Long Bow. Ranged Weapon Attack: +15 to hit; one target. Hit: 8 (1d8 +4). Anyone struck by an arrow of Apollo’s avatar must roll a DC 20 constitution saving throw or become instantly ill and suffer a loss of 1d10 points per round until a cure disease is cast upon them.

DESCRIPTION

Apollo’s avatar is well-muscled, handsome youth.

Apollo is one of the Olympian deities in classical Greek and Roman religion and Greek and Roman mythology.

The national divinity of the Greeks, Apollo has been recognized as a god of archery, music and dance, truth and prophecy, healing and diseases, the Sun and light, poetry, and more.

One of the most important and complex of the Greek gods, he is the son of Zeus and Leto, and the twin brother of Artemis, goddess of the hunt. Seen as the most beautiful god and the ideal of the kouros (ephebe, or a beardless, athletic youth), Apollo is considered to be the most Greek of all the gods. Apollo is known in Greek-influenced Etruscan mythology as Apulu. Read more…

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