ANIMATED ARMOR – 5e stats

Medium construct (animated object), neutral

Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft.

Proficiency Bonus +2
Proficiency Bonus +3 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
14 (+2)11 (+0)13 (+1)1 (-5)3 (-4)1 (-5)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages –
Challenge 1 (200 XP)

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

ACTIONS

  • Multiattack. The armor makes two melee attacks.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

An Animated Armor is a suit of magically animated plate armor that can move and fight on its own. It is a construct, which means it is not alive and has no mind or soul. It is usually created by a powerful wizard or artificer who enchants a normal suit of armor with a magic spell or device. The armor can be of any type, from leather to chain mail to full plate, and can wield any weapon that fits its size and shape. The armor has no eyes, ears, or mouth, but it can sense its surroundings with a special form of blindsight. It cannot speak or understand any language, and it follows the commands of its creator or whoever controls it.

COMBAT

An Animated Armor is a formidable opponent in combat, as it has a high armor class and is immune to many types of damage and conditions that would affect living creatures. It can make two slam attacks with its metal fists, or use any weapon it is holding. It can also grapple and restrain enemies with its arms. However, it has some weaknesses that can be exploited by clever foes. It is vulnerable to magic that affects constructs, such as dispel magic or antimagic field, which can incapacitate it or make it fall unconscious. It also has no stealth or deception abilities, and it can be easily spotted if it remains motionless, as it looks like a normal suit of armor.

HABITAT / SOCIETY

An Animated Armor has no natural habitat or society, as it is an artificial creation that does not need food, water, air, or sleep. It usually stays near its creator or controller, who may use it as a guard, a servant, a soldier, or a companion. Some Animated Armors may have a special bond with their creators, who may treat them as loyal pets or friends. Others may be used for evil purposes, such as terrorizing innocent people or serving as minions for dark lords. An Animated Armor may also be found in abandoned dungeons or ruins, where it may have been left behind by its former master or gone rogue after breaking free from its control.

ECOLOGY

An Animated Armor has no impact on the ecology of its surroundings, as it does not consume any resources or produce any waste. It does not reproduce or grow, and it can only be repaired or modified by magic or skilled craftsmanship. It does not have any natural enemies or allies, except for those that are determined by its creator or controller. An Animated Armor may be seen as a valuable treasure by adventurers or collectors, who may seek to acquire it for its magical properties or aesthetic appeal. Alternatively, an Animated Armor may be seen as a threat or an abomination by those who fear or despise constructs and artificial life forms.