Anhur – Egyptian god of war – D&D 5e

Anhur, Egyptian’s Avatar

Medium Humanoid; Fighter 20; Proficiency bonus +8

Armor Class 23
Hit Points 340
Speed 75 ft.

STRDEXCONINTWISCHA
25 (+7)25 (+7)25 (+7)15 (+2)20 (+5)15 (+2)

Regeneration. Anhur’s avatar regenerates 10 hit points per round.

ACTIONS

  • Multiattack. Anhur’s avatar makes three attacks with his Lance +5.
  • Lance +5. Melee Weapon Attack: +25 to hit; one target. Hit: 30 (2d10 +19). The lance that Anhur’s avatar employs in combat is a powerful weapon. In addition to being a lance +5, it has the abilities of a ring of fire resistance, ring of protection, amulet of the planes, and a talisman of pure good.

DESCRIPTION

Anhur’s avatar always appears as a four-armed warrior with a mighty lance held in his right arms. He will initiate combat only against those of evil alignment, but will answer any attack upon himself or his followers with great rage.

In early Egyptian mythology, Anhur was a god of war who was worshipped in the Egyptian area of Abydos, and particularly in Thinis. Myths told that he had brought his wife, Mehit, who was his female counterpart, from Nubia, and his name reflects this — it means (one who) leads back the distant one.

One of his titles was Slayer of Enemies. Anhur was depicted as a bearded man wearing a robe and a headdress with four feathers, holding a spear or lance, or occasionally as a lion-headed god (representing strength and power). In some depictions, the robe was more similar to a kilt.

God & Clergy (go to page)