Ama Tsu Mara, Japanese Avatar
Medium Humanoid; Fighter 14; Cleric 12; Proficiency bonus +9
Armor Class 20
Hit Points 196
Speed 75 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 16 (+3) | 18 (+4) | 18 (+4) | 18 (+4) | 10 (+0) |
Spells. Ama-Tsu-Mara’s avatar can draw upon the elemental, creation, and sun spheres for his spells.
ACTIONS
- Multiattack. Ama-Tsu-Mara’s avatar makes two attacks with his vorpal axe +5.
- Vorpal Axe +5. Melee Weapon Attack: +23 to hit; one target. Hit: 20 (1d12 +14). The Avatar carries a huge vorpal axe +5 that functions like a vorpal sword. Any time an unsuccessful attack is made on Ama-Tsu-Mara’s avatar, there is a 25% (15% for magic weapons) chance that his opponent’s weapon breaks as the avatar blocks his blow.
DESCRIPTION
Ama-Tsu-Mara’s avatar is a huge, hairy man who purposely appears rather dull-willed. He always has a patch over his left eye, and any being lifting the patch discovers that there is no eye socket there-only a continuation of his cheekbone.