Ama Tsu Mara – the blacksmith of the Gods – D&D 5e

Ama Tsu Mara, Japanese Avatar

Medium Humanoid; Fighter 14; Cleric 12; Proficiency bonus +9

Armor Class 20
Hit Points 196
Speed 75 ft.

STRDEXCONINTWISCHA
21 (+5)16 (+3)18 (+4)18 (+4)18 (+4)10 (+0)

Spells. Ama-Tsu-Mara’s avatar can draw upon the elemental, creation, and sun spheres for his spells.

ACTIONS

  • Multiattack. Ama-Tsu-Mara’s avatar makes two attacks with his vorpal axe +5.
  • Vorpal Axe +5. Melee Weapon Attack: +23 to hit; one target. Hit: 20 (1d12 +14). The Avatar carries a huge vorpal axe +5 that functions like a vorpal sword. Any time an unsuccessful attack is made on Ama-Tsu-Mara’s avatar, there is a 25% (15% for magic weapons) chance that his opponent’s weapon breaks as the avatar blocks his blow.

DESCRIPTION

Ama-Tsu-Mara’s avatar is a huge, hairy man who purposely appears rather dull-willed. He always has a patch over his left eye, and any being lifting the patch discovers that there is no eye socket there-only a continuation of his cheekbone.

God & Clergy (go to page)