Aegir – the lord of the ocean, a giant friend of the Gods – D&D 5e

Aegir, Norse Avatar

Medium Humanoid; Fighter 16; Cleric 14; Proficiency bonus +10

Armor Class 20
Hit Points 224
Speed 60 ft. (100 ft. swimming)

STRDEXCONINTWISCHA
19 (+4)18 (+4)18 (+4)15 (+2)15 (+2)18 (+4)

Freedom of Movement. He has complete freedom of movement and breathing in any watery environment.

Breath of the Northern Seas. The avatar can shoot a stream of salt water from his mouth doing 3d10 damage up to a range 20 feet.

Spells. He can draw upon the weather sphere for his spells and can invoke spells of the elemental sphere that deal with water.

ACTIONS

  • Multiattack. Aegir’s avatar makes two attacks with his club +4.
  • Club +4. Melee Weapon Attack: +21 to hit; one target. Hit: 15 (1d8 +11). Anyone hit by the club must roll a DC 25 constitution saving throw of fall unconscious.

DESCRIPTION

Aegir’s avatar is a burly old man with crazy expression.
In Norse mythology, Aegir (Old Norse “sea”) is the sea personified, being a jötunn (a giant) associated with the ocean. He is also known for being a friend of the gods and hosting elaborate parties for them. Aegir’s servants are Fimafeng (killed by Loki) and Eldir.

God & Clergy (go to page)