Aegir, Norse Avatar
Medium Humanoid; Fighter 16; Cleric 14; Proficiency bonus +10
Armor Class 20
Hit Points 224
Speed 60 ft. (100 ft. swimming)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 18 (+4) | 15 (+2) | 15 (+2) | 18 (+4) |
Freedom of Movement. He has complete freedom of movement and breathing in any watery environment.
Breath of the Northern Seas. The avatar can shoot a stream of salt water from his mouth doing 3d10 damage up to a range 20 feet.
Spells. He can draw upon the weather sphere for his spells and can invoke spells of the elemental sphere that deal with water.
ACTIONS
- Multiattack. Aegir’s avatar makes two attacks with his club +4.
- Club +4. Melee Weapon Attack: +21 to hit; one target. Hit: 15 (1d8 +11). Anyone hit by the club must roll a DC 25 constitution saving throw of fall unconscious.
DESCRIPTION
Aegir’s avatar is a burly old man with crazy expression.
In Norse mythology, Aegir (Old Norse “sea”) is the sea personified, being a jötunn (a giant) associated with the ocean. He is also known for being a friend of the gods and hosting elaborate parties for them. Aegir’s servants are Fimafeng (killed by Loki) and Eldir.