Evocation Level 1
STANDARD
Casting Time 1 bonus action
Range 60 feet
Components V
Duration Instantaneous
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Spell Variants & Exotic Components – level 1
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 bonus action
Range 60 feet
Components V, M
Duration Instantaneous
An undead creature of your choice that you can see within range loses hit points equal to 1d4 + your spellcasting ability modifier.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slol leveI above 1st.
Components. Holy symbol worth 1,000 gp (not consumed).
SPELL VARIANT #2
Casting Time 1 bonus action
Range 60 feet
Components V
Duration Instantaneous
Any number of creatures of your choice in a 20-feet radius centered on the spellcaster may recover up to 1d4 + your spellcasting ability
modifier. The hit points regained must be distributed among the creatures inside the area of effect. This spell variant has no effect on
undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slol leveI above 1st.