Transmutation Level 3
STANDARD
Casting Time 1 action
Range 30 feet
Components V, S, M
Duration Concentration, up to 1 minute
Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Components. A shaving of licorice root.
Spell Variants & Exotic Components – level 3
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range 30 feet
Components V, S, M
Duration Concentration, up to 1 minute
Choose a willing creature that you can see within range. Until the spell ends, choose one of the following spell’s effect:
- The target’s gains two bonus move actions.
- The target gains a +4 bonus to AC.
- The target has advantage on Dexterity saving throws and skill checks.
- The target gains an additional attack action (one weapon attack only) and an additional action that can be used only to take the Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Components. Heartgem of Clay Golem (not consumed).