Abjuration Level 5
STANDARD
Casting Time 1 action
Range Touch
Components V, S, M
Duration Instantaneous
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target:
- One effect that charmed or petrified the target
- One curse, including the target’s attunement to a cursed magic item
- Any reduction to one of the target’s ability scores
- One effect reducing the target’s hit point maximum
Components. Diamond dust worth at least 100 gp, which the spell consumes.
Spell Variants & Exotic Components – level 5
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range Touch
Components V, S, M
Duration Instantaneous
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, automatically ends a curse or end one of the following effects on the target.
- Charm. You automatically end a charm effect provided the spell’s level of power is 5th level or lower. If the spell is of 6th level or higher, then target is entitled to roll a new saving throw.
At Higher Levels. When you cast this spell using a spell slot of 6th or higher you increase the limit for which a saving throw is not required to end the charm effect. - Petrification. You end a petrification effect provided the spell’s level of power that petrified the victim is 5th level or lower. If the spell is of 6t level or higher, then the target is entitled to roll a new saving throw. If the petrification was caused by a spell-like ability, then the target is entitled to roll a new saving throw with advantage.
At Higher Levels. When you cast this spell using a spell slot of 6th or higher you increase the limit for which a saving throw is not required to end the petrification effect. - Restore ability scores. The target recover 1d4 points of ability score loss.
At Higher Levels. When you cast this spell using a spell slot of 6th or higher you increase by 1d4 the ability score recovery. - Maximum hit points loss. The target recover 2d10 points of hit points maximum loss.
At Higher Levels. When you cast this spell using a spell slot of 6th or higher you increase by 1d10 the hit points recovery.