Enchantment Level 5
STANDARD
Casting Time 1 minute
Range 60 feet
Components V
Duration 30 days
You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can’t understand you is unaffected by the spell.
You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.
At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.
Spell Variants & Exotic Components – level 5
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SPELL VARIANT #1
Casting Time 1 minute
Range 60 feet
Components V, M
Duration 30 days or more
You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 1d10 psychic damage and loses 1 point of wisdom each time it acts in a manner directly counter to your instructions, but no more than once each day.
The damage inflicted by the spell can’t be cured, even by magical means, unless the spell cast is of level higher than Geas. The target recovers lost hit points and one wisdom points after having complied the command for at least one full day.
A creature that can’t understand you is unaffected by the spell.
You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.
You can end the spell early by using an action to dismiss it. A remove curse or greater restoration neutralize the effects for one day, while a wish spell ends it.
At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.
Components. Charm Person (spell), Staff of Charming (not consumed), Piece of Intellect Devourer‘s brain.