FIND THE PATH

Divination level 6

STANDARD

Casting Time 1 minute
Range Self
Components V, S, M
Duration Concentration, up to 1 day

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails.
For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
Components. A set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes-worth 100 gp and an object from the location you wish to find.

Spell Variants & Exotic Components – level 6
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 minute
Range Self
Components V, S, M
Duration Concentration, up to 1 day

This spell allows you to locate routes that leads to other plane of existences. If the location is on an another plane of existence, then the spell reveals the shortest route to a portal (active or not) that leads to that plane of existence. If the portal is not active, then it means that its magical energies are still present. For the duration you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
Components. Amulet of the Planes (not consumed; the magical item will not work for 24 hours).