Enchantment Level 3
STANDARD
Casting Time 1 action
Range 120 feet
Components V, S
Duration Concentration, up to 1 minute
You reach in to the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being frightened. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends.
Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.
Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell , or other ability it’s using. lf an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.
Spell Variants & Exotic Components – level 3
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range 120 feet
Components V, S, M
Duration Concentration, up to 1 minute
You reach into the mind of one creature you can see and force it to make an Intelligence saving throw with disadvantage. A creature immune to being frightened, may roll an Intelligence saving throw with advantage to resist the spell.
On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw with disadvantage, ending the effect on itself on a success. Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.
Components. Clod from the Abyss.