DUNGEON23 – Megadungeon Challenge – Room #24 – Level #1

THE TELEPORTING CHAMBER

The walls of this room are madeof fine shiny steel plates. Something in the air is confusing to the sense of direction, making it hard to tell which way is which, causing a sense of dizziness and disorientation.

Note for the Game Master. As soon as a character put a step inside this room roll 1d6+1 for number of round. After that number of rounds have passed the character is teleported to a specific location rolled randomly (1d6).

  • 1. Room #13
  • 2. Room #14
  • 3. Room #17
  • 4. Room #28
  • 5. Room #29
  • 6. Room #21

Update. If Detect Magic or Read Magic is cast whilst inside this room, X [determine how many] writings in [ancient language] will appear on the steel plates. Each writing, if read in the correct way, will force the chamber to teleport the character at the desired location. It would be a good idea to leave a hint/clue on the respective room, something like an enigmatic writing placed somewhere in the room to help the characters make the proper connection with the writing on the steel plates.

Tools & Resources

Dungeon Scrawl

100 Airs and Atmospheres to Encounter in a Dungeon from Azukail Games

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