21 – HALL OF THE DUST
This content follows the previous one Level #1 – Room #18 (part 1).
We have added the following elements that characterize this chamber:
- The eight columns
- Eight archway leading to…
The Eight Archways
Each archway is sealed by a powerful barrier of energy which cannot be crossed by normal or magical means, also preventing any form of teleport from working. Nothing less than a Disjunction spell (power level 8) can bring down this defense. The only viable way to lower the barriers is to align the proper combination at the Eight Columns (see below) facing each archway.
The Eight Columns
Each column (numbered from 1 to 8) has eight horizontal lines around it located at its bottom, dividing it into an equal amount of horizontal slices.
Each slice contains a sequence of symbol, and different symbols can be rotated so that, once aligned, they form a vertical combination.
Every slice can rotate in both directions and, when a symbol have been moved in such a way, an audible “clunk” can be heard.
Note for the Game Master. The correct combination is detailed in Room #10 and Room #11, where the respective Clues can be obtained, with each clue detailing the correct alignment of symbols that apply to each column. However, a character expert in picklocking or mechanism may attempt to find the correct combination as much as a burglar does with a locked vault. This last task takes 1d8 hours per column to accomplish. Once the correct alignment of symbols is completed, the respective barrier of energy will disappear thus allowing the passage to the respective room. Clue #1 contains the correct alignment of symbols for Column #1, and so on.
Potential XP: Alignment of Symbols for the Columns (8).
Tools & Resources
100 Columns and Pillars to Find in a Dungeon from Azukail Games
Angry Golem will use this blog, and will also post his progresses on the following channels: