20 – THE SQUARE WITH THE FOUNTAIN
This huge room contains a fountain and three marble archway to the north.
Beyond the archway it is possible to spot a thick fog leading to who knows where.
20a. The Fountain
The fountain depicts a large hound (more or less the size of a warhorse) on its center. The hound is made of black basalt and both eyes are red shining rubies (1d4 x 100 gp).
The fissures exalting the powerful muscular system are made of pure gold (gold can be scraped away in 1 hour for 50 gp of gold power).
At the feet of the statue there is a circular pool containing water that emanates a sulfuric smell. Aside the smell, the water inside the pool seems clear and crystalline.
If a Detect Magic is used on the water it reacts positively and reveals the presence of Transmutation magic. However, the spellcaster will have to roll a Mind-based saving throw or be stunned for 2d4 hours.
A character drinking water from the pool must roll a d6 to what happens.
- 1-3. Nothing happens
- 4. The character takes 1d4 fire damage but gains Immunity to Fire for 24 hours.
- 5. The character takes 1d4 acid damage but gains Immunity to Acid for 24 hours.
- 6. The character becomes blind for 24 hours but gains Blidnsight for 24 hours.
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