THE GUARDPOST (1)
This guardpost is occupied by local militia composed of five Chitines.
Their main duty is to watch over the chasm and to control corridor A (60 feet long or 12 squares) leading to Room #8.
The squares marked with a C are Ceiling Traps (Rockfall).
Chitine have built rockfalls to warn them of the passage of any intruder larger than the size of an Abyss Ant.
Rockfall Trap. When character cross a square with the trap, there is a 50% chance that the rockfall triggers. The rockfall causes 1d4 damage and immediately warns the chitine at the guardpost of the intruders. The trap requires a low-average check to be spotted, but the character must clearly stte he is searching for trap on the ceiling, otherwise the diffuclty of the check to detect the trap should be harder.
The chitine constantly cover the ceiling of the corridor with sticky web, so that they can web on the it without problems and exploit this tactical advantage.
A square occupied by a rockfall becomes very difficult terrain, meaning it takes a full round to walk through.
More about the Chitines
- The chitines deployed in this megadungeon have eight limbs – 6 arms and 2 legs – to reflect their arachanoid nature.
- All chitines encountered are petitioners.
- The Game Master is advised to remove any narrative element that connects the chitine to the Drow and the canonic Spider Queen. For the sake of this megadungeon the chitines are a race on their own.
Combat & Tactics
- Chitines exploit the rockfall to bottle the characters and storm them with bolts.
- Their task is to repel an intrusion, so they will not chase the characters the first time they attempt to access the guardpost.
- They prefer to take prisoners and question, them instead of just killing. The chitines are guarding this entrance against vermins and fiends coming from Tarterus.
- At Game Master’s discretion the chitines can negotiate with the characters and let them visit the citadel. Keep in mind the chitines are lawful evil, so there is chance they can be reasoned with.
Potential XP: Chitine (5). Heavy Crossbow (fire and reload in the same round), Medium Shield, Short Sword.
Treasures. 3d8 sp (per chitine), Amethyst (100 gp), 2 x Jasper (50 gp), Lapis Lazuli (10 gp), Red-brown Spinel (100 gp)
Tools & Resources
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