AD&D Mighty Servant of Leuk-o book of artifacts

DND Artifacts – The Ultimate Guide to the Mighty Servant of Leuk-o: Everything You Need to Know About the Legendary Artifact

BOOK OF ARTIFACTS

ARTIFACTS INDEX

The Mighty Servant of Leuk-o: A Closer Look at the Colossal Construct

Imagine a towering automaton of jet black metal, shadowy crystal, and several mysterious fibrous materials. Imagine a device that stands over 9 feet tall, is nearly 5 feet wide, and some 6 feet deep. Imagine a machine that is rounded and might remind you of a cross between an overly stout (if gigantic) dwarf and a lumbering beetle. Imagine a construct that has two stocky legs, on which it walks with a curious swaying motion, and a pair of dangling arms. Imagine a cockpit that can seat two man-sized creatures comfortably, and a surface that can accommodate five more passengers. Imagine a behemoth that weighs nearly two tons, and is hideously noisy when in operation.

What you are imagining is the Mighty Servant of Leuk-o, one of the most powerful and mysterious artifacts in the world of Advanced Dungeons & Dragons (AD&D). The Mighty Servant of Leuk-o is more than just a mechanical marvel. It is a weapon of war, a symbol of hope, and a legend among the people of Oerth, the main setting of AD&D.

In this article, we will explore the origins, history, and abilities of the Mighty Servant of Leuk-o, as well as how you can use it in your own AD&D 2e campaign. We will also take a closer look at the physical features and functions of this colossal construct, and how they affect its performance and potential.

If you are ready to learn more about the Mighty Servant of Leuk-o, read on!

The History of the Mighty Servant of Leuk-o: A Timeline of Events

The Mighty Servant of Leuk-o is one of the most ancient and mysterious artifacts in the world of Advanced Dungeons & Dragons (AD&D). Its origins, creators, and purpose are shrouded in mystery and speculation. However, its impact on the history of Oerth, the main setting of AD&D, is undeniable. The Mighty Servant of Leuk-o has been involved in several epic battles and wars that have shaped the fate of nations and peoples.

To help you understand the history of the Mighty Servant of Leuk-o, we have compiled a timeline of events that chronicle its discovery, use, and disappearance. Here are the main milestones in the history of the Mighty Servant of Leuk-o:

  • Unknown date: The Mighty Servant of Leuk-o is created by an ancient and mysterious race that also built the dreaded Machine of Lum the Mad. The nature and identity of this race are unknown, as their workmanship and materials are unlike any found in the recorded histories of men. Some sages speculate that they are a now-extinct branch of the dwarves, but dwarf sages deny this claim.
  • Unknown date: The Mighty Servant of Leuk-o is transported to the Astral Plane, a dimension of pure thought and energy, where it remains dormant for millennia.
  • c. 300 CY: The Mighty Servant of Leuk-o is discovered by General Leuk-o, a follower of Lum the Mad, a warlord who seeks to conquer Oerth with his Machine. Leuk-o turns against Lum when he realizes the power and potential of the Mighty Servant. He forms his own army and challenges Lum for supremacy.
  • c. 310 CY: The final battle between Lum and Leuk-o takes place. Their mighty artifacts unleash powers greater than any since harnessed, creating a cataclysm that destroys a great kingdom and leaves a scorched desert in its wake. The outcome of the battle is unknown, as both Lum and Leuk-o disappear along with their machines.
  • c. 400 CY: The Mighty Servant of Leuk-o reappears in Oerth, under the control of a group of adventurers who found it in the Astral Plane. They use it to fight against evil forces, such as the Scarlet Brotherhood, a secret society that seeks to dominate Oerth with their racial supremacy ideology.
  • c. 580 CY: The Mighty Servant of Leuk-o is involved in the Greyhawk Wars, a series of conflicts that erupt across Oerth due to political and religious tensions. The Mighty Servant helps to defend several nations from invasion and aggression, such as Furyondy, Nyrond, and Keoland.
  • 591 CY: The last known appearance of the Mighty Servant of Leuk-o occurs during the Return of Tharizdun, an event that marks the awakening of an ancient evil god who threatens to destroy Oerth. The Mighty Servant joins forces with other heroes and artifacts to stop Tharizdun’s plan. The fate of the Mighty Servant after this event is unknown, as it disappears without a trace.

This is a brief overview of the history of the Mighty Servant of Leuk-o. As you can see, this colossal construct has played a significant role in the history of Oerth, and has inspired many legends and stories among AD&D fans. However, there are still many mysteries and secrets surrounding this artifact, such as its origin, purpose, and location. Perhaps one day, you will be able to uncover them yourself.

The Owners of the Mighty Servant of Leuk-o: A List of Pilots and Passengers

The Mighty Servant of Leuk-o is a colossal construct that can be piloted by two people and can carry up to five more passengers. Over the course of its history, the Mighty Servant of Leuk-o has had several owners, some of whom used it for good, and some of whom used it for evil. In this section, we will present a list of the known pilots and passengers of the Mighty Servant of Leuk-o, along with their dates and deeds.

  • General Leuk-o: The first and most infamous owner of the Mighty Servant of Leuk-o, who discovered it in the Astral Plane and used it to wage war against Lum the Mad and his Machine. He ruled over a large army and a vast territory, until he disappeared in a final battle with Lum around 310 CY.
  • The Adventurers: A group of four adventurers who found the Mighty Servant of Leuk-o in the Astral Plane after Leuk-o’s disappearance. They were a human fighter named Rolf, a half-elf cleric named Lila, a gnome illusionist named Fizban, and a halfling thief named Pip. They used the Mighty Servant of Leuk-o to fight against evil forces on Oerth, such as the Scarlet Brotherhood, from 400 CY to 580 CY.
  • The Greyhawk Alliance: A coalition of nations that formed to oppose the aggression of Iuz, Turrosh Mak, and other villains during the Greyhawk Wars. The leaders of the alliance were able to convince the adventurers to lend them the Mighty Servant of Leuk-o for their cause. The pilots and passengers of the Mighty Servant of Leuk-o during this period included King Belvor IV of Furyondy, Archmage Jallarzi Sallavarian of Greyhawk, Prince Corwyn of Nyrond, Queen Yolande of Celene, and Sir Robilar of Keoland. They used the Mighty Servant of Leuk-o to defend several nations from invasion and attack, such as Furyondy, Nyrond, Keoland, Celene, and Geoff, from 580 CY to 591 CY.

This is a brief summary of the owners of the Mighty Servant of Leuk-o. As you can see, this construct has been in the hands of many different people, some noble and some nefarious. It has also been witness to many historical events and battles that have shaped Oerth’s history. However, there may be more owners and stories that are yet to be revealed or discovered. Perhaps you will be one of them someday.

The Powers and Curse of the Mighty Servant of Leuk-o: A Breakdown of Its Abilities and Drawbacks

The Mighty Servant of Leuk-o is not only a colossal construct, but also a potent artifact that possesses many extraordinary abilities and drawbacks. These abilities and drawbacks can be classified into four categories: constant, invoked, random, and curse. In this section, we will explain each category and provide examples of how they work.

Constant Abilities

These are the abilities that are always active and do not require any activation or control from the pilot or passengers. They include:

  • Armor Class: The Mighty Servant has an Armor Class of -6, which means that it is very hard to hit with physical attacks. It can only be struck by +2 weapons or better, which are rare and magical weapons that have a bonus to hit and damage.
  • Hit Points: The Mighty Servant has 60 hit points, which means that it can withstand a lot of damage before being destroyed. It also regenerates 2 hit points per round, which means that it can heal itself over time.
  • Damage Resistance: The Mighty Servant is resistant to many types of damage, such as bludgeoning, edged, magic, acid, cold, heat, fire, vacuum, and water. Bludgeoning weapons inflict only 1 point of damage, while edged weapons cause but half their normal damage (rounded down). It has a 90% magic resistance and is utterly immune to acid, cold, heat, normal fire, vacuum, and water. Lightning, electricity, and magical fire will inflict but 20% of their normal damage (rounded down)—but only if the magic resistance fails.
  • Shell Protection: Anyone riding within the Mighty Servant is fully protected by its shell. This means that they are immune to any external damage or effects that do not penetrate the shell.

Invoked Abilities

These are the abilities that require activation and control from the pilot or passengers. They include:

  • Hatch Opening: The Mighty Servant can be commanded to open the hatch in its back if the proper command words are known. This allows access to the interior compartment where the controls are located.
  • Movement: The Mighty Servant has a movement rate of 3, which means that it can move up to 30 feet per round on land. It can also fly and swim at the same speed, but only if the pilot knows how to operate the appropriate controls.
  • Combat: The Mighty Servant can strike with its great arms once per round. It strikes as a 10-Hit-Die creature, which means that it has a high chance to hit and a high damage bonus. Each blow landed by the automaton inflicts 10-60 (1d6 x 10) points of damage, which means that it can crush most enemies with one hit.
  • Special Abilities: The Mighty Servant can use many of its powerful special abilities on the field of battle. These abilities are explained in the next category.

Random Abilities

These are the special abilities that the Mighty Servant can use in combat or other situations. They are randomly determined by rolling dice on tables provided in the Book of Artifacts . They include:

  • Offensive Powers: The Mighty Servant has 6 abilities from Table 28: Offensive Powers . These abilities allow it to unleash devastating attacks on its enemies, such as fireballs, lightning bolts, disintegration rays, or death spells.
  • Major Spell-Like Powers: The Mighty Servant has 6 additional abilities from Table 25: Major Spell-Like Powers . These abilities allow it to perform powerful magic effects on itself or others, such as teleportation, invisibility, levitation, or polymorphing.
  • Healing Powers: The Mighty Servant has 2 abilities from Table 23: Healing . These abilities allow it to heal any one creature in the interior compartment from wounds or diseases.

The operation of any given ability requires knowledge of which controls must be pulled, switched, pushed, or cranked. Each of these abilities drains magical energy from the Mighty Servant equal to 1 hour’s worth of continuous operation.

Curse

This is the drawback that affects anyone who uses the Mighty Servant’s powers. It includes:

  • Battle Fury: The Mighty Servant hungers endlessly for combat and bloodshed. With each use of the servant’s powers, the operator must roll a successful saving throw vs. spell or become filled with battle fury for 24 hours. During that time, the artifact is used in a rampage of destruction to any and all within reach.
  • Artifact Transformation: The Mighty Servant places the character at risk of artifact transformation. Those affected by this power gradually have their alignment shifted to chaotic neutral, which means that they become unpredictable, selfish, and reckless.

This is a brief overview of the powers and curse of the Mighty Servant of Leuk-o. As you can see, this artifact is a double-edged sword that can grant great power but also great peril. It is up to the user to decide whether the benefits outweigh the risks.

The Powers and Curse of the Mighty Servant of Leuk-o in D&D Editions Other Than AD&D 2e

The Mighty Servant of Leuk-o is a powerful, pilotable construct of extra-planar origin that was featured in the Book of Artifacts, a supplement for the second edition of Advanced Dungeons & Dragons (AD&D 2e). However, this artifact has also appeared in other editions of D&D, such as the fifth edition (5e) and the Infernal Machine Rebuild adventure. In this section, we will compare and contrast the powers and curse of the Mighty Servant of Leuk-o in different editions of D&D, and how they affect its use and gameplay.

Powers

The powers of the Mighty Servant of Leuk-o can be classified into four categories: constant, invoked, random, and healing. These categories are similar across different editions, but there are some differences in the details and mechanics. Here are some examples of how the powers vary across editions:

  • Constant Powers: These are the powers that are always active and do not require any activation or control from the pilot or passengers. They include armor class, hit points, damage resistance, shell protection, and regeneration. In AD&D 2e, the Mighty Servant has an armor class of -6, 60 hit points, 90% magic resistance, and regenerates 2 hit points per round. In 5e, the Mighty Servant has an armor class of 22, 300 hit points, advantage on saving throws against spells and other magical effects, disadvantage on spell attacks against it, and regenerates 10 hit points at the start of its turn 2.
  • Invoked Powers: These are the powers that require activation and control from the pilot or passengers. They include hatch opening, movement, combat, and special abilities. In AD&D 2e, the Mighty Servant has a movement rate of 3 (30 feet per round), can strike with its arms once per round for 10-60 (1d6 x 10) points of damage, and can use six offensive powers and six major spell-like powers randomly determined by rolling dice on tables. In 5e, the Mighty Servant has a speed of 30 feet per round on land, can fly and swim at the same speed if the pilot knows how to operate the controls, can make two slam attacks per round for 4d10 + 8 bludgeoning damage each, and can use six offensive powers and six major spell-like powers randomly determined by rolling dice on tables.
  • Random Powers: These are the special abilities that the Mighty Servant can use in combat or other situations. They are randomly determined by rolling dice on tables provided in the Book of Artifacts or Tasha’s Cauldron of Everything . They include offensive powers and major spell-like powers. In AD&D 2e, some examples of offensive powers are fireball (8d6 fire damage in a 20-foot radius), lightning bolt (8d6 lightning damage in a 100-foot line), disintegrate (instantly destroys one creature or object), or death spell (kills up to 4d20 hit dice worth of creatures). Some examples of major spell-like powers are teleportation (transports up to eight creatures to any location), invisibility (renders up to eight creatures invisible), levitation (lifts up to eight creatures up to 20 feet off the ground), or polymorphing (changes up to eight creatures into any form). In 5e, some examples of offensive powers are fireball (8d6 fire damage in a 20-foot radius), lightning bolt (8d6 lightning damage in a 100-foot line), disintegrate (10d6 + 40 force damage to one creature or object), or power word kill (kills one creature with less than 100 hit points). Some examples of major spell-like powers are teleportation (transports up to eight creatures to any location), invisibility (renders up to eight creatures invisible), levitation (lifts up to eight creatures up to 20 feet off the ground), or polymorphing (changes up to eight creatures into any form).
  • Healing Powers: These are the abilities that allow the Mighty Servant to heal any one creature in the interior compartment from wounds or diseases. They are randomly determined by rolling dice on tables provided in the Book of Artifacts or Tasha’s Cauldron of Everything . They include healing powers. In AD&D 2e, some examples of healing powers are cure light wounds (heals 1d8 + 1 hit points), cure disease (removes any disease), cure serious wounds (heals 2d8 + 3 hit points), or heal (restores all hit points and removes any negative effects). In 5e, some examples of healing powers are cure wounds (heals 1d8 + 4 hit points), lesser restoration (removes one disease or condition), cure wounds (heals 3d8 + 4 hit points), or heal (restores 70 hit points and removes any negative effects).

Curse

This is the drawback that affects anyone who uses the Mighty Servant’s powers. It includes battle fury and artifact transformation. These drawbacks are similar across different editions, but there are some differences in the details and mechanics. Here are some examples of how the curse varies across editions:

  • Battle Fury: The Mighty Servant hungers endlessly for combat and bloodshed. With each use of the servant’s powers, the operator must roll a successful saving throw or become filled with battle fury for 24 hours. During that time, the artifact is used in a rampage of destruction to any and all within reach. In AD&D 2e, the saving throw is vs. spell, and the operator becomes chaotic neutral in alignment. In 5e, the saving throw is a DC 15 Wisdom saving throw, and the operator becomes hostile to all creatures except those in the Mighty Servant.
  • Artifact Transformation: The Mighty Servant places the character at risk of artifact transformation. Those affected by this power gradually have their alignment shifted to chaotic neutral, which means that they become unpredictable, selfish, and reckless. In AD&D 2e, the operator must roll a successful saving throw vs. spell every month or have their alignment shifted by one step towards chaotic neutral. In 5e, the operator must roll a successful DC 15 Wisdom saving throw every month or have their alignment shifted by one step towards chaotic neutral.

This is a brief overview of the powers and curse of the Mighty Servant of Leuk-o in different editions of D&D. As you can see, this artifact is a double-edged sword that can grant great power but also great peril. It is up to the user to decide whether the benefits outweigh the risks.

The Suggested Means of Destruction of the Mighty Servant of Leuk-o: A Review of the Possible Ways to Eliminate the Colossal Construct

The Mighty Servant of Leuk-o is a powerful, pilotable construct of extra-planar origin that possesses many extraordinary abilities and drawbacks. It is also a dangerous and destructive artifact that can cause havoc and harm to anyone who encounters it. Therefore, it is natural to wonder if there are any ways to destroy the Mighty Servant of Leuk-o, and what are the consequences of doing so.

In this section, we will review the suggested means of destruction of the Mighty Servant of Leuk-o, based on the information available in the Book of Artifacts , a supplement for the second edition of Advanced Dungeons & Dragons (AD&D 2e) . We will also discuss the feasibility and implications of each method, and how they affect the use and gameplay of the artifact.

Physical Attack

The simplest and most straightforward way to destroy the Mighty Servant of Leuk-o is by simple physical attack, assuming that enough damage can be inflicted. This means that the Mighty Servant can be destroyed by weapons, spells, or other means that can reduce its hit points to zero or below.

However, this method is also the most difficult and risky one, as the Mighty Servant has a very high armor class, hit points, damage resistance, magic resistance, and regeneration. It can also strike back with its powerful arms and special abilities, making it a formidable opponent in combat. Furthermore, destroying the Mighty Servant by physical attack may have unforeseen consequences, such as releasing its stored magical energy in an explosion or creating a dimensional rift.

Therefore, destroying the Mighty Servant by physical attack requires a lot of preparation, resources, and courage. It is not recommended for anyone who is not willing to face a deadly challenge and a possible disaster.

Command Phrase

Another possible way to destroy the Mighty Servant of Leuk-o is by using a command phrase that causes it to explode. This command phrase is unknown to anyone, not even Leuk-o himself, who discovered and used the artifact. It is speculated that this command phrase is a failsafe mechanism that was built into the artifact by its original creators.

The advantage of this method is that it does not require any physical contact or confrontation with the Mighty Servant. It can be done from a safe distance, as long as the command phrase can be uttered or transmitted to the artifact. The disadvantage of this method is that it is very uncertain and unpredictable. The command phrase may not exist at all, or it may be impossible to find or decipher. The radius and damage of the explosion may vary depending on the circumstances and conditions. The explosion may also have other effects, such as creating a fireball, a shockwave, or a dimensional rift.

Therefore, destroying the Mighty Servant by command phrase requires a lot of luck, research, and caution. It is not recommended for anyone who is not willing to gamble with their fate and the fate of others.

Machine of Lum the Mad

The last possible way to destroy the Mighty Servant of Leuk-o is by using another artifact: the Machine of Lum the Mad. The Machine of Lum the Mad is a complex device that can manipulate reality in various ways. It was built by Lum the Mad, a warlord who sought to conquer Oerth with his Machine. He was opposed by Leuk-o, who used the Mighty Servant against him. Their final battle resulted in their disappearance and the disappearance of their artifacts.

According to ancient writings, Lum himself believed that there was a setting on his Machine that would utterly destroy the automaton. However, he never used it or revealed it to anyone. It is unknown if this setting actually exists or what it does.

The advantage of this method is that it may be able to destroy the Mighty Servant completely and permanently, without any side effects or consequences. The disadvantage of this method is that it requires finding and accessing both artifacts, which are extremely rare and elusive. It also requires understanding and operating both artifacts, which are very complex and dangerous. It also requires risking activating other settings on the Machine that may have undesirable or disastrous effects.

Therefore, destroying the Mighty Servant by Machine of Lum the Mad requires a lot of skill, knowledge, and daring. It is not recommended for anyone who is not willing to deal with two artifacts instead of one.

This is a brief overview of the suggested means of destruction of the Mighty Servant of Leuk-o. As you can see, there are no easy or safe ways to eliminate this colossal construct. Each method has its pros and cons, and none of them are guaranteed to work or work well. It may be better to leave the Mighty Servant alone or use it for good purposes instead.

Book of Artifacts on DrivethruRpg

AD&D Book of Artifacts
AD&D Book of Artifacts