Evocation Level 1
STANDARD
Casting Time 1 action
Range 90 feet
Components V, S, M
Duration Instantaneous
You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Components. A diamond worth at least 50 gp.
Spell Variants & Exotic Components – level 1
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1
Casting Time 1 action
Range 90 feet
Components V, S, M
Duration Instantaneous
You hurl a 4-inch-diameter sphere at a creature that you can see within range. Make a ranged attack, if the attack hits, the creature takes 3d10 acid damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher. the damage increases by 1d10 for each slot level above 1st.
Components. Heart of Xorn (not consumed).
SPELL VARIANT #2
Casting Time 1 action
Range 90 feet
Components V, S, M
Duration Instantaneous
You hurl a 4-inch-diameter sphere at a creature that you can see within range. Make a ranged attack, if the attack hits, the creature takes 3d10 fire damage. If the creature is wearing a metal armor then it suffers 1 point of heat damage for the next 10 rounds.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher. the damage increases by 1d10 for each slot level above 1st and the heat damage increase by 1 point.
Components. Remorhaz‘s intestine heat secretion.
SPELL VARIANT #3
Casting Time 1 action
Range 90 feet
Components V, S, M
Duration Instantaneous
You hurl a 4-inch-diameter sphere at a creature that you can see within range. Make a ranged attack, if the attack hits, the creature takes 3d8 cold damage. The creature or the point hits by this variant of chromatic orb continues to deal 1d4 cold damage in a 10 foot-radius until a 1 is rolled on a d4.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher. the damage increases by 1d8 for each slot level above 1st.
Components. Dried Brown Mold.