Old School

AD&D 2e Deep Dive: Audible Glamer

In the Illusionist’s arsenal, true power often lies not in what is seen, but in what is heard. This deep dive explores AD&D 2nd Edition’s Audible Glamer, a 1st-level spell that punches far above its weight. We go beyond the basics to establish a concrete model for its vague “hearing range,” investigate the subtle interplay with a Thief’s “Detect Noise” ability, and detail its game-changing synergy with Phantasmal Force. Discover how this simple auditory illusion becomes a tool of masterful deception, capable of turning the tide of battle from hundreds of yards away.

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AD&D 2e Deep Dive: The Armor Spell & The Path of Research

Delve into the foundational magic of AD&D 2nd Edition with a deep dive into the 1st-level Armor spell! But why stop at the basics? We explore how dedicated wizards, through time, expense, and the intriguing path of spell research, might forge even more potent versions. Discover our hypothetical 2nd-level “Improved Armor” (AC 4) and a formidable 3rd-level “Greater Armor” (AC 2), complete with enhanced resilience but balanced by more demanding casting times. Could these researched spells find a place in your campaign? Read on to see how basic protection can evolve into a masterwork of magical defense!

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A Deep Dive into AD&D 2e Spells: Alarm

Beyond the ‘ding’! Our AD&D 2e Spell Revision Study recharges the classic Alarm spell. Imagine an Alarm whose sound you design, offering new avenues for coded messages or psychological tactics. What if its very components introduced fresh strategic considerations, from the bell as the sound’s vulnerable source to wires that react to ward damage? Dive into our analysis of a revised Alarm and discover enhanced tactical depth for this essential 1st-level wizard ward. Perfect for players seeking more from their magic!

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A Deep Dive into AD&D 2e Spells: Affect Normal Fires

Is ‘Affect Normal Fires’ just a minor 1st-level AD&D 2e wizard spell? Our ‘Deep Dive’ reveals its true versatility! Learn how controlling mundane flames—from boosting a torch’s glow to instantly extinguishing fires—provides clever tactical options and storytelling depth. Explore its mechanics and uncover why this spell is a surprisingly potent tool.

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Old School Renaissance – Other Dust: Grandfather’s Rain – A Post-Apocalyptic Adventure for Other Dust

Publisher: Sine Nomine Publishing Introduction Other Dust is a game of post-apocalyptic survival and adventure, where you play as the survivors of a cataclysmic event that shattered the world and unleashed strange and deadly forces. It is a game that uses a retro-inspired system based on D20 and 2d6 rolls, and offers a sandbox-style of

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How to Use the Vehicle Datasheet to Customize Your Ride in Stars Without Number

Publisher: Angry Golem Games If you are a fan of Stars Without Number, the sci-fi role-playing game by Kevin Crawford, you might be interested in the Vehicle Datasheet, a handy tool to keep track of your vehicles and their features. The Vehicle Datasheet is a PDF file that you can print out and fill in

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What is the Stars Without Number World Datasheet and How to Use It Effectively

Publisher: Angry Golem Games Introduction Stars Without Number is a science fiction role-playing game that allows players to create and explore their own star systems, planets, and civilizations. One of the tools that the game provides is the World Datasheet, a document that helps the game master and the players to keep track of the

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Starship Record Sheet for Stars Without Number: Revised Edition

Publisher: Angry Golem Games Introduction Stars Without Number Compatible – Starship Datasheet is a PDF document that provides a convenient and easy way to record the details of your starship in the sci-fi roleplaying game Stars Without Number: Revised Edition. The document is compatible with the rules and guidelines of the game, and it allows

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