DND 5E – ADVENTURE IDEAS #2 – Creating the Villain

CREATING THE VILLAIN AND MORE DETAILS Previous article…Campaign Chronicles #1 – First Steps So, as we said we are going to craft our villain employing the AD&D handbook known as “The Complete Book of Villains”. We want the villain to be the “employer” of our player characters. Indeed our characters, in this campaign, will be […]

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DND 5e – ADVENTURE IDEAS #1 – First Steps, Choose the Game and Prepare some stuff

FIRST STEPS this article inaugurates the first of many, where we’ll keep track of an ongoing campaign, from his creation steps to the future game sessions. The Players The first detail to analyze are the players. I have to design an adventure, that could turn into a campaign, for two female players that have never

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ADND 2e creative campaigning

ADND 2e THE COMPLETE BOOK OF VILLAINS – Chapter 3 overview

REVIEW – PART #3 This is the third article about the old school AD&D book known as The Complete Book of Villains Previous Article…Old School Review – AD&D DMGR6 The Complete Book of Villains #2 Chapter three of the book introduce us to the structure of villanous organizations. We already explained in previous articles that

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Heroquest Master Screen

Game Master Traits – Patience

Previous Article…Game Master Traits – Knowledge Here we are again. This time it’s the we are going to talk about Patience. One more important trait a game master needs to run a group toward amazing adventures…or terrible failures. Well, talking about Patience it’s almost like ramming an open door. Obviously we need patience. The true

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