AD&D 2e Deep Dive: Burning Hands

Go beyond the basics of this classic 1st-level spell in our deep dive into Burning Hands! We re-examine it as the ultimate close-quarters defensive measure, a wizard’s last-ditch effort to neutralize a melee attacker. This analysis introduces detailed house rules for applying Dexterity modifiers, a comprehensive look at what equipment can be set ablaze, and the desperate choice between fighting back and extinguishing your own gear. Plus, we explore spell research possibilities, envisioning higher-level versions with devastating 360-degree arcs and enhanced damage. Discover the hidden tactical depth of this iconic burst of flame!

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AD&D 2e Deep Dive: Audible Glamer

In the Illusionist’s arsenal, true power often lies not in what is seen, but in what is heard. This deep dive explores AD&D 2nd Edition’s Audible Glamer, a 1st-level spell that punches far above its weight. We go beyond the basics to establish a concrete model for its vague “hearing range,” investigate the subtle interplay with a Thief’s “Detect Noise” ability, and detail its game-changing synergy with Phantasmal Force. Discover how this simple auditory illusion becomes a tool of masterful deception, capable of turning the tide of battle from hundreds of yards away.

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AD&D 2e Deep Dive: The Armor Spell & The Path of Research

Delve into the foundational magic of AD&D 2nd Edition with a deep dive into the 1st-level Armor spell! But why stop at the basics? We explore how dedicated wizards, through time, expense, and the intriguing path of spell research, might forge even more potent versions. Discover our hypothetical 2nd-level “Improved Armor” (AC 4) and a formidable 3rd-level “Greater Armor” (AC 2), complete with enhanced resilience but balanced by more demanding casting times. Could these researched spells find a place in your campaign? Read on to see how basic protection can evolve into a masterwork of magical defense!

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A Deep Dive into AD&D 2e Spells: Alarm

Beyond the ‘ding’! Our AD&D 2e Spell Revision Study recharges the classic Alarm spell. Imagine an Alarm whose sound you design, offering new avenues for coded messages or psychological tactics. What if its very components introduced fresh strategic considerations, from the bell as the sound’s vulnerable source to wires that react to ward damage? Dive into our analysis of a revised Alarm and discover enhanced tactical depth for this essential 1st-level wizard ward. Perfect for players seeking more from their magic!

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A Deep Dive into AD&D 2e Spells: Affect Normal Fires

Is ‘Affect Normal Fires’ just a minor 1st-level AD&D 2e wizard spell? Our ‘Deep Dive’ reveals its true versatility! Learn how controlling mundane flames—from boosting a torch’s glow to instantly extinguishing fires—provides clever tactical options and storytelling depth. Explore its mechanics and uncover why this spell is a surprisingly potent tool.

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Unearthing the Secrets of The Dwarves of Rockhome: A Deep Dive into the Dwarven Heartland of Mystara

Publisher: Wizards of the Coast (previously TSR) The Dwarves of Rockhome stand as a testament to the rich lore and intricate world-building of the Mystara campaign setting. This gazetteer not only explores the rugged terrain of the dwarven kingdom but also delves into the political intricacies and cultural norms that define this stoic race. The Land and Its

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Enchanting Realms and Elven Lore: A Review of The Elves of Alfheim Gazetteer

Publisher: Wizards of the Coast (previously TSR) Introduction In the heart of the Mystara campaign setting lies Alfheim, a realm where the elves have shaped a society as timeless as the ancient forests they call home. This article explores the rich tapestry of elven culture, history, and politics as detailed in the gazetteer “The Elves of Alfheim.” The

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Magical Dominions and Arcane Politics: Unveiling The Principalities of Glantri

Publisher: Wizards of the Coast (previously TSR) Introduction to Glantri Glantri, a land where magic weaves into the fabric of reality, stands as a magocracy within the vibrant world of Mystara. Here, arcane power is the cornerstone of society, and the Great School of Magic in Glantri City is the heart of magical learning and

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