Search Results for: wolf

ASTRAL WOLF – 5e stats

Large fiend, neutral evil Armor Class 16 (on Astral Plane)Hit Points 39 (6d10 + 6)Speed 60 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 12 (+1) 2 (-4) 16 (+3) 10 (+0) Skills Perception +5Senses darkvision 60 ft., passive Perception 15Languages –Challenge 2 (450 XP) Astral Howl. The astral howl […]

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WINTER WOLF – 5e stats

Large monstrosity, neutral evil Armor Class 13 (natural armor)Hit Points 75 (10d10 + 20)Speed 50 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 13 (+1) 14 (+2) 7 (-2) 12 (+1) 8 (-1) Saving Throws (suggested) Str +6Skills Perception +5, Stealth +3Damage Immunities coldSenses passive Perception 15Languages Common, Giant, Winter WolfChallenge 3 (700

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WEREWOLF – 5e stats

Medium humanoid (lycanthrope, shapechanger), chaotic evil Armor Class 11 in humanoid form, 12 (natural armor) in wolf or hybrid formHit Points 58 (9d8 + 18)Speed 30 ft. (40 ft. in wolf form) Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10

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DIRE WOLF – 5e stats

Large beast (animal), unaligned Armor Class 14 (Natural Armor)Hit Points 37 (5d10+10)Speed 50 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 15 (+0) 15 (+2) 3 (-4) 12 (+1) 7 (-2) Skills Perception +3, stealth +4Senses passive Perception 13Challenge 1 (200 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom

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WOLF – 5e stats

Medium beast (animal), unaligned Armor Class 13 (Natural Armor)Hit Points 11 (2d8+2)Speed 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6 (-2) Skills Perception +3, Stealth +4Senses passive Perception 13Challenge 1/4 (50 XP) Keen Hearing and Smell. The wolf has advantage on Wisdom

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GIANT WOLF SPIDER – 5e stats

Medium beast (giant animal), unaligned Armor Class 13Hit Points 11 (2d8+2)Speed 40 ft., climb 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 13 (+1) 3 (-4) 12 (+1) 4 (-3) Skills Perception +3, Stealth +7Senses Blindsight 10 ft., Darkvision 60 ft., passive perception 13Challenge 1/4 (50 XP) Spider Climb.

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Dnd 5e Werewolf Tactics – build challenging encounters against a Werewolf

Illustrated by Dean Spencer By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Werewolf Note: This has been prepared utilizing only the 5E Core Rules. The Werewolf can be found in the Monster Manual page 211. Additional information about Lycanthropes in general can be found in the Monster Manual

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Dnd 5e Wolf Tactics – build challenging encounters against a Wolf / Dire Wolf Pack

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Wolf / Dire Wolf Pack First and foremost: I want to state this to any and all game designers that utilize these fierce and majestic beasts as semi-tame guard animals. Please use large guard dogs instead! Wolves are not wolves

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Dnd 5e Giant Wolf Spider Tactics – build challenging encounters against a Giant Wolf Spider

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Giant Wolf Spider Note: This has been prepared utilizing only the 5E Core Rules. This essay will cover only the Giant Wolf Spider (MM page 330). I have included to non-RAW commentary, but it is clearly marked as my own

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Exploring Karameikos: A Review of the First Gazetteer for Mystara

Publisher: Wizards of the Coast (previously TSR) Introduction The Grand Duchy of Karameikos is a classic accessory for the Dungeons & Dragons fantasy role-playing game, published by TSR in 1987. It is the first in a series of Gazetteers that explore the world of Mystara, a setting that combines medieval and pre-industrial elements with magic

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