Search Results for: salamander

FROST SALAMANDER – 5e stats

Huge elemental, neutral evil Armor Class 17 (natural armor)Hit Points 168 (16d12 + 64)Speed 60 ft., burrow 40 ft., climb 40 ft. Proficiency Bonus +4Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 18 (+4) 7 (-2) 11 (+0) 7 (-2) Saving Throws Con +8, Wis +4Skills Perception +4Damage vulnerabilities fireDamage Immunities coldSenses darkvision 60 […]

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FIRE SALAMANDER – 5e stats

Large elemental, neutral evil Armor Class 15 (Natural Armor)Armor Class (suggested) 15 (front and flank), 17 (rear)Hit Points 90 (12d10+24)Speed 30 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 15 (+2) 11 (+0) 10 (+0) 12 (+1) Saving Throws (suggested) Str +7Condition Immunities (suggested) charmed, paralyzedDamage Resistance bludgeoning,

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FIRENEWT WARLOCK OF IMIX – 5e stats

Medium humanoid (lizardmen), neutral evil Armor Class 10 (13 with mage armor)Hit Points 33 (6d8 + 6)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 13 (+1) 11 (+0) 12 (+1) 9 (-1) 11 (+0) 14 (+2) Damage Immunities fireSenses darkvision 120 ft. (penetrates magical darkness), passive Perception 10Languages Draconic, IgnanChallenge 1 (200 XP)

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FIRENEWT WARRIOR – 5e stats

Medium humanoid (firenewt), neutral evil Armor Class 16 (chain shirt, shield)Hit Points 22 (4d8 + 4)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 13 (+1) 12 (+1) 7 (-2) 11 (+0) 8 (-1) Damage Immunities fireSenses passive Perception 10Languages Draconic, IgnanChallenge 1/2 (100 XP) Amphibious. The firenewt can breathe air

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ASH MEPHIT – 5e stats

Medium elemental (mephit), neutral Armor Class 12Hit Points 22 (5d6+5)Speed 30 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 8 (-1) Skills Stealth +5Damage Immunities cold, fire, poison, piercing, and slashing from nonmagical attacks Condition Immunities poisonedSenses darkvision 60 ft., passive

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SLEET STORM

Conjuration Level 3 STANDARD Casting Time 1 actionRange 150 feetComponents V, S, M Duration Concentration, up to 1 minute Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area

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SCORCHING RAY

Evocation Level 2 STANDARD Casting Time 1 actionRange 120 feetComponents V, SDuration Instantaneous You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.At Higher Levels. When you

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CONTINUAL FLAME

Evocation Level 2 STANDARD Casting Time 1 actionRange TouchComponents V, S, M Duration Until dispelled A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden

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FIRE GIANT – 5e stats

Huge giant (true giant), Lawful evil Armor Class 18 (plate)Armor Class (suggested) 20 (plate)Hit Points 162 (13d12 + 78)Speed 30 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 25 (+7) 9 (-1) 23 (+6) 10 (+0) 14 (+2) 13 (+1) Saving Throws (suggested) Str +11, Dex +3, Con +10, Cha +5Saving Throws Dex

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